Gamecube controller diagram

Gamecube controller diagram DEFAULT

GameCube Controller Repair

The Nintendo GameCube Controller, or DOL, was originally released in , bundled with the Nintendo GameCube. Because of its compatibility with the Nintendo GameCube, the Nintendo Wii, and the Wii U (with a special attachment), it still is widely used as of

Departing from the 3-pronged design of its predecessor, the Nintendo 64 controller, the GameCube controller features two grips with a joystick and directional pad on the left side, a small start button in the center, and the A, B, X, and Y buttons along with a C stick on the right side. On the top edge of the controller are the left and right triggers, and the Z button located slightly above the right trigger. The controller also features a built in motor to provide "haptic feedback", or rumbling, while playing games.

A Nintendo GameCube controller is fairly easy to identify. If you flip over the controller so the buttons are facing down, you can find "Nintendo GameCube Controller DOL" engraved on the left side behind the C-Stick. This page specifically addresses a wired GameCube controller identified by a 6 foot long cable extending from the top of the controller and lacking an on/off switch and a battery pack as seen in the the wireless version. The standard colors include silver, purple, orange, and black, but there are several special edition colors like clear or gold.

  • x x 4 inches
  • ounces
  • 6 foot ( meter) cable
  • Nintendo GameCube
  • Nintendo Wii
  • Nintendo Wii U
  • Nintendo Switch
  • Joystick: 2
  • Directional Pad: 1
  • Buttons: 6
  • Triggers: 2
  • Manufacturer Warranty: 3 months
  • MSRP: $ USD

Oh, no! If something is wrong with the controller, diagnose it on the Nintendo GameCube Controller troubleshooting page.


The GameCube controller saw two major redesigns of its internals. They are denoted as T1, T2, and T3, which mainly represents the different stick mechanisms, or stickboxes, as it’s the most important component of the controller. I will also document the different internals, and point out small differences in the shells and other molded plastic parts.

Table of Contents

  1. PCB Variants
  2. Stickboxes
  3. Potentiometers
  4. Triggers
  5. Buttons and Sticks
  6. Cables
  7. Shells and Misc.
  8. Resources and Traces

1. PCB Variants


Also called &#;Legacy T1&#;, this board was produced for the launch of the GameCube, but was phased out very quickly. By , it was gone. It boasts a bright green back side and a detachable cable for the C-stick board. It also comes with a unique purple trigger/rumble motor bracket, and uses T1 stickboxes.

B (T1)

I&#;ve never actually seen this board, so while I&#;m not sure it exists, it follows the logical revisions pattern. It might be rare, I&#;ll update here if I find it.

C (T1)

Pretty much the same board as the first one, but with a painted back and a black trigger/rumble motor bracket. Very rare, thanks to Kubbymo for finding one and sending me a picture!

You might notice a circled &#;3&#; next to the Mitsumi logo on the left, this is most likely a machine or factory number, so not too important.

D (T1)

Probably the most common T1 board, this one boasts a few differences from the previous boards. Firstly, the T1 stickboxes are a different color (See the stickboxes section). A small electrical circuit was added to the right of the main chip on this one, with a slot for a capacitor that is actually unused. I do have a Panasonic Q controller that uses this slot, but for the most I&#;ve seen it&#;s empty.

E (T2)

A lot of changes here. First of all, this is the first revision with the upgraded T2 stickboxes, and also the C-stick board, which is now revision B (B). The connector for the C-stick board is now a simple ribbon cable soldered directly onto the board. The oscillator, which was a small silver chip before, is now a huge blue blob thing. Another slot for a capacitor was also added to the top left, unused too. This is the most common T2 board.

A (T2)

A few changes here too. The extra, unused capacitor slots are now removed, and the part number changed from its usual to This is the only variant of this number that was made. You might also notice the strange trigger/rumble motor bracket; it can be seen on both T2 variants and this board also comes with the standard bracket. For more information, see the triggers section.

CFS (T3)

The biggest upgrade so far, Mitsumi outsourced the production of the boards to Sanyo, and they had to source their own stick mechanisms because they didn&#;t have access to the Mitsumi ones. We ended up with those high quality, all plastic stickboxes that are screwed onto the board. The Mitsumi logo is no longer here, but you can see the Sanyo logo on the C-stick board on the top left. The connector cable is back in a slightly different shape also. This board is pretty rare, only seen in &#;Made in Japan&#; stamped controllers and the &#;no CE dot&#; (See the stamps guide for more info).

CFS (T3)

The most common of the T3 boards. The only difference here is the cable connecting the C-stick board to the main board; back to the ribbon cable, with an indicator for the ground this time.

CFS E4 (T3)

The final board revision still produced as of the latest Smash Ultimate GameCube controller. Probably made during the transition from Sanyo to EPC, which not much is known about. See my blog post about it for more information. It is known to have much stiffer stickbox springs than the previous revisions, and stiffer buttons overall.

C-stick and Triggers

The C-stick and trigger boards, while much smaller, also saw some revisions. I will list them here. If you wish to know in which controllers they were included, see my full collection documentation sheet.


  • B
  • CFS
  • CFS


  • CFS
  • CFS

2. Stickboxes

T1: Metal casing and ABS plastic moving parts, soldered onto the board. Easy to identify by its darker colors and vertical top bracket. It gets loose really fast. There are 4 variants; on the left are the main sticks and on the right are the c-sticks. The top row is the first version and the bottom row is the second version.

Manufactured by Mitsumi.

T2: Metal casing and white plastic moving parts, soldered onto the board. Has an horizontal top bracket and a much better design than its predecessor. It is also compatible with T1 boards and is a highly recommended upgrade. Those can also be found in Wii Nunchuks.

Manufactured by Mitsumi.

T3: Plastic casing and plastic moving parts, screwed onto the board. This stickbox is not compatible with T1 or T2 boards. Those can also be found in Wii Nunchuks and Wii Classic and Classic Pro controllers, and also in the Hori and Jesnet third party GameCube controllers.

Manufactured by Mitsumi, used externally.

3. Potentiometers

Here&#;s a catalogue of the Noble potentiometers, including the ones used in the GameCube controller (XVPHNSL-0B30K and XVJR-0B30K): PDF Document

On the left, we have the Matsushita (Panasonic) potentiometers, mostly used in the early controllers, and on the right we have the Noble potentiometers, the most common. They&#;re both some of the highest quality potentiometers on the market. They connect to the side of the stickbox and read the input given by the player on the X and Y axis. They are both compatible with all the stickbox variants.

Here are the four different trigger slider potentiometers I&#;ve found. The two top ones are from Matsushita (Panasonic), bottom left is from Alps and bottom right is from Noble. The top two are found in the early controllers while the bottom right is found from T2 upward, with some T3s having the all black slider. See my full collection documentation sheet for the raw data.

4. Triggers

The layout for the trigger’s mechanism stayed pretty much the same since the beginning, with only one strange exception. To make it simpler, I will post a picture of the mechanism and then point out some differences you may encounter.

One thing you might notice is this diagonal metal bracket. Very common in the early controller but phased out as of the Smash 4 controller production. Often missing from controllers, its presence was really inconsistent overall. Its purpose is also unknown, as it is detrimental to the trigger functioning as it creates a lot of friction. I suggest removing them entirely.

The mechanism is secured by a plate that screws onto the shell. T3 controllers use a different left plate to allow enough space for the extra screw from the stickbox to fit. This is the most common reason why some controllers won’t close properly when changing the shell &#; you have to switch the plate onto the new back shell. See the lower plate, which has a larger indent in it.

On controllers that have a purple trigger/rumble motor bracket, you can find those grey trigger parts. So the &#;Legacy T1&#; and all the Panasonic Q controllers. They&#;re exactly the same as standard, just grey instead of black.

A brief oddity exclusive to the T2, there were those strange screw-less trigger parts with the trigger plates fused to the trigger/rumble motor bracket. They work just as fine as the standard design, but it is unknown why they came to be and why the design wasn’t kept through the production of the T3.

5. Buttons and Sticks

While there’s not much to say here, there’s a few differences to note about the buttons and sticks. To avoid an optical illusion that would make lighter-colored controllers look like they have darker buttons, Nintendo fitted them with a lighter set. From left to right, the Grey Wavebird with the whitest set, in the middle the White/Smash 4 White and on the right we have the standard set of buttons. Also funny to note that the Wavebird’s start button is slightly taller than usual.

There are three different casts of the stick cap. I thought it would be fun to include them, without the rubber on.

The GCC also has different pads for the ABXY face buttons. The straight one, which has a stiffer press, is mostly found on T3 controllers while the ridged ones are on T1 and T2 and they are much smoother. The pads from the Smash-themed controllers have a noticeably stiffer press to them compared to the standard T3. Thanks to Battle Beaver Customs for the diagrams!

The Z button is different from the other buttons as it uses a tactile switch instead or the usual rubber dome. The button is wedged between both shell halves on some kind of hinge. There is a small metal plate that acts as a spring, and when pressed it clicks on a sideways switch. The spring can be removed easily with a pair of pliers.

6. Cables

The anatomy of the cable is pretty simple. You’ve got the wires in the middle, a copper shielding to block electrical interference and then a rubber sleeve. It is soldered onto the board, and on the other end you’ve got the plug. Here’s a guide to remove the plug:

Here’s a few schematics of the wiring:

V A voltage supply
5V A voltage supply
V data
Data Ground
White is power ground (rumble)

Up until , all the cables were black and 2m (ft) long. The White controller introduced a longer white cable that is 3m (ft) long. The Sm4sh and Ultimate controllers also share this longer cable.

7. Shells and Misc.

The shell, or the casing, also saw some small revisions over time. From the jump from the T2 to the T3 controller, some extra &#;bones&#; were added to the back shell to reinforce the shape. Around the C-stick and D-pad parts, and on the back, separating the triggers from the rumble area.

The Smash 4 and Smash Ultimate controllers received a completely new mold for their shells, following the same design than the T3 shells. The Smash 4 shell had fitting issues, where the seams near the shoulder buttons were mismatched by about half a millimetre, which was later fixed on the Smash Ultimate controllers.

Both golden and silver tri-wing screw sets can be found securing the shells closed. They are both visible on nearly every variant, except for the White 08 onward, where every screw is silver. For more info, see the full documentation of my collection.

Crystal Whites exclusively have gold screws, while Pearl Whites only have silver screws. This is the easiest way to tell them apart. For more info, see my &#;Tracking Down a Crystal White GameCube Controller&#; blog post.

Some very early T1 controllers can also be seen with a single phillips screw, located exclusively on the right hand side in the middle, where the stamp is located. Those can also be either gold or silver, and are most likely overstock from the N64 days.

8. Resources and Traces


  • Parts list from the FCC for the WaveBird: Website
  • Noble potentiometers catalogue: PDF Document
  • Full documentation of my collection: Document
  • Nintendo Gamecube Controller Protocol: Website
  • Smash Input Maps and Profiles: Document


  • ★ Fires&#; Complete Circuit Board Guide: Website
  • Fires’ T3 PCB Traces: Album
  • Kadano’s T3 PCB Traces: Picture
  • RDC&#;s T3 Raw PCB Traces: Forums
  • Doge’s T1 &#; T2 Raw PCB Traces: Album
  1. Silver parker fountain pen
  2. Garmin older models
  3. 5 rack shelf
  4. Starting strength belt
  5. Blue black bob hairstyles

GameCube controller

Primary game controller for the GameCube

‹&#;The templateInfobox information appliance is being considered for merging.&#;›

GameCube controller.png

Indigo GameCube controller

Product familyGameCube
GenerationSixth generation
Release date

September 14,

  • GameCube (original release)
    • JP: September 14,
    • NA: November 18,
    • EU: May 3,
    • AU: May 17,
  • Wii U re-release
    • JP: December 6,
    • NA: November 21,
    • EU: November 28,
    • AU: November 29,
  • Nintendo Switch re-release
    • JP: November 16,
    • NA: November 2,
    • EU: December 7,
    • AU: December 7,
  • 2 × analog sticks
  • 2 × hybrid analog triggers/digital buttons
  • 6 × digital buttons (A, B, X, Y, Z, Start)
  • Digital D-pad
  • Macro & turbo buttons (third-party GameCube controllers only)
ConnectivityGameCube controller port
  • 65&#;mm (&#;in) × &#;mm (&#;in) × &#;mm (&#;in); 2&#;m (6&#;ft 7&#;in) cable
PredecessorNintendo 64 controller

The GameCube controller is the standard game controller for the GameCubehome video game console, manufactured by Nintendo and launched in As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways. The contentious M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers. A wireless variant of the GameCube controller known as the WaveBird was released in

Though many elements of the GameCube controller's unique design were not embraced by many future twin-stick gamepads (such as the pressure-sensitive shoulder buttons and a face button layout that emphasizes one button over three others), some controllers adopted its staggered analog stick layout. The GameCube controller continued to endure even beyond its system's launch cycle, gaining varying levels of support from its subsequent successors. Years after the GameCube's discontinuation, Nintendo officially re-released the controller, with the international launch of the fourth and fifth installments of the Super Smash Bros. series, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.


Indigo GameCube controller from various angles

Released alongside the GameCube console, the standard GameCube controller has a wing grip design. This controller was bundled with all new GameCube systems throughout the console's life cycle and was also available separately. It connects to the console's controller ports via a 2&#;m (6&#;ft 7&#;in) cable.

The standard GameCube controller provides haptic feedback by way of a built-in rumble motor rather than using an external Rumble Pak add-on like the Nintendo 64 controller.[1] Also unlike its predecessor, it does not feature any expansion capabilities.

The controller features a total of six digital buttons, two staggered analog sticks, a directional pad and two hybrid analog and digital triggers. The primary analog stick is on the left, with the D-pad below it. The four face buttons are on the right side of the controller with a large green button in the center, flanked by a smaller red button to its bottom left and two kidney-shaped buttons to its right () and top (); below the face buttons is a yellow stick. A Start/Pause button is located in the middle of the controller. On the "shoulders" of the controller are two pressure-sensitive analog triggers marked and , as well as one digital button marked which sits in front of the trigger. The and triggers feature both analog and digital capabilities: each behaves as a typical analog trigger until fully depressed, at which point the button "clicks" to register an additional digital signal. This method effectively serves to provide two functions per button without actually adding two separate physical buttons.[1]

Standard GameCube controller layout, with WaveBird controller shape overlaid


Colors and designs[edit]

Standard editions[edit]

The GameCube controller was sold in several different colors over the console's lifespan. Standard colors included "Indigo" (dark royal purple), "Jet Black", and "Platinum" (Silver),[2] which were bundled with their respective colored GameCube consoles and sold separately in many countries.[3] Other standard colors sold separately included "Spice" (Orange), "Indigo/Clear" (Indigo top with a clear translucent bottom), "Emerald Blue" (Turquoise), and White; the latter two were only available in Japan.[3]

Limited editions[edit]

Nintendo released a number of limited edition controllers in Japan through Club Nintendo, which featured a unique color scheme and/or logo in the center. Club Nintendo controllers could be purchased for points each and designs included "Mario" (red top and blue bottom),[4] "Luigi" (green top and blue bottom),[5] "Wario" (yellow top and purple bottom)[6] and a "Club Nintendo" controller (white top and light blue bottom).[7] The "Mario" design was also made available in limited quantities through the European Stars Catalogue for points.[8]

A number of limited edition GameCube consoles have been released which included matching controllers. Colors released in Japan include "Starlight Gold",[2][9] "Crystal White",[10] "Symphonic Green" (mint green),[11] "Hanshin Tigers" (black with Hanshin Tigers logo),[12][13] "Gundam Copper" (two-tone red with Gundam logo),[2][11] and "Transparent" which is in the "Enjoy Plus Pack +" bundle.[14] The "Symphonic Green" and "Crystal White" colors were also released in Europe, although the latter was renamed "Pearl White" and bundled with Mario Smash Football.[15] A Resident Evil 4 controller (silver top and black bottom with logo) was available in Europe as part of a limited edition Resident Evil 4 console bundle.[11][16] The Panasonic Q, a GameCube/DVD player hybrid exclusive to Japan, came bundled with a grey Panasonic branded version of the controller. The controller has the Panasonic logo on it instead of the Nintendo GameCube text.[2][17]

WaveBird Wireless Controller[edit]

Main article: WaveBird Wireless Controller

Platinum WaveBird controller with its receiver module

The WaveBird Wireless Controller, released in , is a radio frequency-based wireless controller based on the same design as the standard controller. It communicates with the GameCube console wirelessly through a receiver dongle connected to one of its controller ports. It is powered by two AA batteries. As a power-conservation measure, the WaveBird lacks the rumble function of the standard controller.[18] The WaveBird came in two colors, gray and silver (Platinum).

LodgeNet controller[edit]

The LodgeNet GameCube controller

A specially-designed variant of the GameCube controller was created for the LodgeNet in some North American hotels. The controller can be used for pay-per-play access to select GameCube games. In addition to the standard GameCube controller inputs, the LodgeNet controller also includes six additional buttons which are used to control the on-screen game selection interface. The controller cannot be used on regular GameCube hardware.


The Nintendo 64 controller received mixed impressions, being lauded for standardizing the controls for 3D movement with its analog stick[19] and for its comfortable design,[20] but derided for its bulkiness[19] and overall layout.[21]Shigeru Miyamoto designed the GameCube controller in a span of at least three years—the longest he had spent on any controller at that time—with the goal being to accommodate as many people as possible, regardless of their age, the size of their hands, and whether they have any experience in playing video games with a gamepad. The controller had seen at least four or five versions during its development cycle, and each build would be radically different on a monthly basis, containing new ideas and discarding old ones.[19]

The prototype GameCube controller that was included with the development system.

Miyamoto's first idea was to redesign the controller's four rhombus-positioned face buttons, a standard he had set when he designed the SNES controller. The green button was made the largest to give the holder the idea that it performs the primary function.[19] That button would be surrounded by a smaller red button to the left and two colorless kidney-shaped and buttons to the top and right, respectively. The button was initially also kidney-shaped before it was made a circle.[20] According to Ashida Kenichiro, one of the GameCube console's hardware designers, the controller was intended to be intuitive to the point where the player would forget they were holding it, but achieving that and adding many features proved difficult. As games transitioned to 3D graphics, Nintendo debated whether the controller needed a D-pad anymore. Ultimately, they settled on keeping it at the bottom right of the primary analog stick.[19] They also settled on replacing the four buttons with a second analog stick, and placed it on the bottom left of the face buttons.[20] The player's thumbs were meant to naturally rest on the primary analog stick and the button, from which the player can move them in a downward arc to reach the D-pad and secondary stick.[22]

The GameCube controller was released to Japan on September 14, ; to North America on November 18; to Europe on May 3, ; and to Australia on May [23] It was made available in numerous colors to boost its sales, following the same course as the Nintendo 64 due to the latter's improved performance.[20]


While unlicensed third-party GameCube controllers have been on the market, they have been criticized for generally being made of lower quality products than Nintendo's official GameCube controllers. The official controllers have become scarce at retailers, as an increased demand of the controller started due to the Wii's backward compatibility with GameCube games and the fact that several Wii games support the controller as a primary method of control. In response to the regained popularity, Nintendo re-launched the GameCube controller. These relaunched models of the controller have a 3&#;m (&#;ft) cable, longer than the original models 2&#;m (6&#;ft 7&#;in) cable. These relaunched models also lack the metal braces inserted inside the controller's triggers to help push the triggers down, something which the manufactured GameCube controllers do have.

White controller[edit]

In April , Nintendo released a white GameCube controller, exclusive to Japan.[24] The controller has not been released outside Japan, but online retailers such as Amazon and Play-Asia do import and sell the controller internationally.[25][26] It differs from previous editions in that it features a white cable which is 3&#;m (&#;ft) long, rather than the 2&#;m (6&#;ft 7&#;in) black cable used on standard controllers. This model also lacks the metal braces inserted inside the L and R triggers (see above). In , the manufacturing production of the white controller was resumed under the Super Smash Bros. branding, again exclusively for Japan.

Continued production of platinum controller[edit]

Nintendo of America continued to sell wired platinum controllers up until early in North America, but have since ceased production.[27]

Super Smash Bros. for Wii U Edition controller[edit]

The Super Smash Bros. edition controller was released in , in conjunction with the release of Super Smash Bros. for Wii U. The controller features a metallic silver Super Smash Bros. logo surrounded by flames instead of the GameCube logo. It came in black worldwide, although a white version was released in Japan.[28] The controller has the same length cable as the re-release and also lacks the metal braces inserted inside the triggers (see above).[29] Along with the release of the controller, Nintendo released a GameCube controller adapter for the Wii U. The adapter supports four GameCube controllers, and all original pads are supported. A second adapter can be hooked up to a console, allowing up to eight players to use a GameCube controller. The adapter is only officially compatible with Super Smash Bros. for Wii U, as no other games officially allow its use. The Nintendo Switch adapter is also compatible with Super Smash Bros. for Wii U, but just like with the Wii U adapter, it will not work on other Wii U games.[citation needed]

Super Smash Bros. Ultimate Edition controller[edit]

During E3 , Nintendo confirmed it would re-issue the black GameCube controller for use with Super Smash Bros. Ultimate for the Nintendo Switch as the game officially supports the controller (albeit in docked mode only, though it is still possible to play in tabletop mode via an adapter) like its Wii and Wii U predecessors. The controller has the same length cable as the and re-releases and also lacks the metal braces inserted inside the triggers (see above). The re-issued controller was released on November 2, , and features a simplified variant Super Smash Bros. emblem design. On the same day, Nintendo also re-released the official USB GameCube controller adapter, with a generic Nintendo embossed branding unlike the first edition that features the Wii U logo. The Wii U adapter released in also works on the Switch.[30] The Switch itself and its games are capable of supporting the GameCube controller in both docked and handheld mode after a system update issued in October [31] Though GameCube controllers are now supported as of the firmware update, the Switch recognizes them as Pro Controllers. However, due to the lack of a minus button and a shoulder button, they may not be compatible with all games that require said buttons. [32]

Use on subsequent consoles[edit]

See also: List of Wii games with traditional control schemes

GameCube controller connected to a Wii

Due to the Wii's ability to use GameCube controller input, all official GameCube controllers can be used on the Wii. GameCube software played on the Wii requires the use of a GameCube controller. Wii software can be programmed to make full use of GameCube controllers. Nearly all Virtual Console games and certain Wii and WiiWare games have been designed to support GameCube controllers as input. However, some later Wii models, such as the Wii Family Edition and Wii Mini, lack support for GameCube software and accessories.

Although the subsequent console, the Wii U, omits compatibility with GameCube software and hardware, Nintendo announced that an official adapter would be released that allows the use of up to four GameCube controllers on the Wii U via USB.[33] Though its initial product listing stated it would be compatible with any Wii U game that supports the Wii U Pro Controller,[34] Nintendo since corrected the listing, stating the adapter can only be used with Super Smash Bros. for Wii U and would not be compatible with other Wii U or Wii software.[35] The adapter launched alongside the game in November , both separately and as part of a bundle with the game.[36][37] Support for the adapter on Nintendo Switch was introduced via its firmware update. Though the Switch itself only supports it in docked mode, there are third-party accessories which allow it to connect in tabletop mode. Unlike the Wii U, it is supported by any game, although the Switch recognizes it as a Pro Controller and functionality may be affected if a game utilizes buttons not found on the GameCube controller.[38][39]Super Smash Bros. Ultimate, Super Mario 3D All-Stars[40] and Grid Autosport[41] are among the Switch games that recognizes them as a GameCube controller in-game.


PDP's "Wired Fight Pad" series for the Wii and Wii U, which mimics the design and layout of the GameCube controller.

Accessory maker Performance Designed Products (PDP) began releasing a line of officially licensed "Wired Fight Pad" controllers for the Wii and Wii U in , with color schemes based on various Nintendo characters. They are based on the design and layout of the GameCube controller, but are connected via the Wii Remote's expansion port and act identically to a Classic Controller Pro (thus supporting any Wii and Wii U game that supports the Classic Controller Pro, but not GameCube games). To provide parity with the Classic Controller Pro, these controllers feature dual shoulder buttons, as well as the "+", "−", and "Home" buttons standard on Wii controllers. The smaller C-stick is also replaced with a more standard analog stick.[42][43] Hori released a similar product line known as the "Battle Pad". Unlike PDP, Hori's controllers look identical to real GameCube controllers while also including the same features of the PDP controllers.[44] Both the PDP "Wired Fight Pad" and the Hori "Battle Pad" will work on the NES Classic and the SNES Classic.[45]

In anticipation of Super Smash Bros. Ultimate, both Hori and PDP unveiled similar replications as USB gamepads for Nintendo Switch, both officially licensed. As with their Wii U counterparts, they maintain similar designs and appearance to the standard GameCube controllers, but updated to include dual shoulder buttons and Switch system buttons.[46][47]

PowerA released a Nintendo Switch Pro Controller with the GameCube controller layout but with additional inputs standard on Switch controllers, allowing it to be used in all Switch games. This controller was officially licensed by Nintendo and is available wireless and wired.[48]

Legal issues[edit]

Anascape Ltd, a Texas-based firm, filed a lawsuit against Nintendo for patent infringements regarding many of Nintendo's controllers.[49] A July verdict found that a ban would be issued preventing Nintendo from selling the regular GameCube and WaveBird controllers in the United States. Nintendo was free to continue selling the controllers pending an appeal to the United States Court of Appeals for the Federal Circuit.[50] On April 13, , Nintendo won the appeal and the previous court decision was reversed.[51]

See also[edit]


  1. ^ abSatterfield, Shane (November 16, ). "What's inside the GameCube?". ZDNet. Retrieved August 3,
  2. ^ abcd"Samurai Nintendo&#;: GameCube models & special editions". Retrieved September 9,
  3. ^ ab [Nintendo GameCube / Colors] (in Japanese). Nintendo. Retrieved September 9,
  4. ^IGN Staff (July 7, ). "Nintendo's Mario Controller". IGN. Archived from the original on April 2, Retrieved September 9,
  5. ^Niizumi, Hirohiko (August 9, ). "Luigi GameCube controller coming to Japan". GameSpot. Archived from the original on January 23, Retrieved September 9,
  6. ^"Hardware Gallery - Club Nintendo Wario Controller". October 6, Retrieved September 9,
  7. ^"Hardware Gallery - Club Nintendo GameCube Controller". October 6, Retrieved September 9,
  8. ^"Mario Controller Limited Edition". Archived from the original on July 14, Retrieved September 9,
  9. ^IGN Staff (July 20, ). "New GameCube Color: Starlight Gold". IGN. Archived from the original on July 15, Retrieved September 9,
  10. ^Jones, Ashley (June 23, ). "News: Japanese White GameCube". N-Europe. Archived from the original on February 6, Retrieved September 9,
  11. ^ abc"Samurai Nintendo&#;: GameCube bundles & packs". Retrieved September 8,
  12. ^"Hanshin Tigers GameCube". May 31, Archived from the original on July 13, Retrieved September 8,
  13. ^ [Nintendo GameCube / model Tigers's victory] (in Japanese). Nintendo. Retrieved September 9,
  14. ^Hirohiko Niizumi (June 28, ). "Limited-edition GameCube bundle hitting Japan". GameSpot. Archived from the original on July 31, Retrieved September 9,
  15. ^Tim (August 17, ). "News: Mario Smash Football Bundle". N-Europe. Archived from the original on January 1, Retrieved September 9,
  16. ^Bramwell, Tom (February 3, ). "Resident Evil 4 Cube bundle on 18th March". Eurogamer. Retrieved September 8,
  17. ^"DVD/ゲームプレーヤー SL-GC10 商品概要 | BD/DVD | Panasonic" [DVD / game player SL-GC10 Description | BD / DVD | Panasonic] (in Japanese). Panasonic. Retrieved September 9,
  18. ^Baglole, Joel (June 19, ). "Videogame Accessory Companies Tout New Wireless Controllers". The Wall Street Journal. Retrieved August 3,
  19. ^ abcdeRogers, Emily (September 29, ). "The Pressure To Create The Perfect Controller". Dromble. Archived from the original on February 15, Retrieved August 7,
  20. ^ abcd"FAQS: GameCube FAQ - Controller". Nintendo World News. June 22, Archived from the original on December 20, Retrieved August 7,
  21. ^Plunkett, Luke (February 11, ). "Let's Rank Nintendo's Controllers, Best To Worst". Kotaku. Retrieved August 7,
  22. ^"The Big Gamecube Interview: Part 1". IGN. October 19, Retrieved August 7,
  23. ^Wolf, Mark J. P. (November 21, ). The Routledge Companion to Media Technology and Obsolescence. Routledge. ISBN&#;. Retrieved August 7,
  24. ^"Nintendo to Re-launch GameCube Controller". IGN. April 9, Retrieved June 21,
  25. ^" Official Nintendo Classic Gamecube / Wii Controller: Video Games". Retrieved August 29,
  26. ^"Buy Game Cube Controller (White) (Gamecube & Nintendo Wii) at". Play-Asia.
  27. ^"Nintendo: Online Store - Product Detail - Gamecube Controller - Platinum (GCN)". Nintendo.
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  30. ^Gartenberg, Chaim (June 12, ). "Super Smash Bros. Ultimate will support GameCube controllers". The Verge. Retrieved June 14,
  31. ^Byford, Sam (October 24, ). "The Nintendo Switch now supports GameCube controllers". The Verge. Retrieved June 14,
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  33. ^Makuch, Eddie (May 29, ). "Super Smash Bros. Wii U Works with GameCube Controllers -- Here's How". GameSpot. Retrieved May 31,
  34. ^Grubb, Jeff. "Wii U's GameCube controller will support more than just Smash Bros. [updated]". VentureBeat.
  35. ^"Wii U GameCube controller adapter compatible with more than just Smash Bros". Eurogamer. Gamer Network. October 8,
  36. ^"Super Smash Bros. for Wii U Release Dates Confirmed". Nintendo Life.
  37. ^Veloria, Lorenzo (May 29, ). "Will the Wii U's GameCube controller adapter only ever support one game?". Gamesradar. Retrieved July 12,
  38. ^"GameCube controller support comes to Nintendo Switch". Polygon. Retrieved July 28,
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  40. ^Cryer, Hirun (November 17, ). "Super Mario 3D All-Stars update includes GameCube controller support for Sunshine". GamesRadar+. Retrieved November 17,
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Custom Gamecube Controller Button Reviews (Battle Beaver Customs and Smashproof)

Videogames connector for the Nintendo Gamecube Controller.

Seven (7) pin Nintendo GameCube controller male connector Seven (7) pin Nintendo GameCube controller connector.

1Yellow25V power supply (used by rumble motor).
2Red3DATA line: bi-directional data to/from console, pull-up to V
4White5Ground (Extrme Skillz GC to USB interface has pins 3+4 wired as common ground).
6Blue1V logic supply.
7Black6Cable shielding / ground. Usually the same ground of pin 3.


  • This applies to the Extreme Skillz Gamecube to USB adapter.
  • J1: Pinout of the connector inside the controller


Category:VideoGame Connectors


Diagram gamecube controller

The Best Gamecube Controller Diagram of &#; Reviewed and Top Rated

After hours researching and comparing all models on the market, we find out the Best Gamecube Controller Diagram of Check our ranking below.

2, Reviews Scanned

Rank No. #1
vilcome Controller Adapter for Gamecube, Super Smash Bros Switch Gamecube Adapter for Gamecube Nintendo Switch, Wii U and PC USB with 4 Ports, No Drivers Needed
vilcome Controller Adapter for Gamecube, Super Smash Bros Switch Gamecube Adapter for Gamecube Nintendo Switch, Wii U and PC USB with 4 Ports, No Drivers Needed
  • 【USB to Gamecube Adapter】Our switch controller adapter support up to 4 GameCube controllers to play games simultaneously. More fun to play Super Smash Bros on Wii U or Switch.(8 players need two gamecube adapters).
  • 【Plug & Play】No lag and no driver need,only need plug the cable and then you can enjoy your game time
  • 【Wide Compatibility】This switch adapter is compatible with the normal gamecube controller and wavebird wireless controller to play games on switch, Wii U and PC. Switching the mode by using the button on the back of the converter.
  • 【Support Vibration】 Provide you a great experience with vibration feature. Simply connect both USB wires to your Switch, Wii U console to enjoy playing with Vibration Feedback without any delays.
  • 【What You Get】 1* Switch controller adapter,12 months Warranty and lifetime technical team.
Rank No. #6
Nintendo Wii Console, White (Renewed)
Nintendo Wii Console, White (Renewed)
  • Bundle Includes: Wii Console, Wii Remote, Nunchuk, Wii Remote Jacket, Sensor Bar, Wii AC Adaptor, Wii AV Cable
  • Built-in Wi-Fi Access For Easy Connection To Internet
Rank No. #7
Cipon Gamecube Controller, Classic Controller Gamepad Compatible with Nintendo Wii, Upgraded - 2 Pack | Black
Cipon Gamecube Controller, Classic Controller Gamepad Compatible with Nintendo Wii, Upgraded - 2 Pack | Black
  • 【 Wide Compatibility】Cipon wired controller perfect compatible with Gamecube and Nintendo Wii. With a controller adapter, it can be compatible with Swich, PC, and Wii U console. Note: Adapter is not included.
  • 【Enhanced Game Controller】Same great fluent features as the original controller. Larger D Pad button, sensitive action buttons, enhanced joystick for control in 3D game environment reacts to slightest pressure or quickest action.
  • 【Astonishing Gaming Experience】Amazing built-in features and quality, it supports parts facilitate comfort even during long hours of game play. If you want to start playing Melee Or any Smash game, these are a great place to start.
  • 【Favorite Gift & Friendly Accompany】Accessible to people of all ages and all abilities. Your family, your friends, let them enjoy totally relax at your free time to get rid of working fatigue, school unhappiness, daily trivia.
  • 【% Customer Satisfaction Guarantee】Any quality related issues, we refund to you or replace new controller to your address, your any inquiry, we response at first time, and make sure you are happy with CIPON Brand Related product.
Rank No. #9
Retro Game Console and Nintendo Switch Accessories - Upgrade Your Graphics Card with mClassic Plug and Play Real-Time Enhancer for Classic Gamers, Compatible with Original Xbox, Playstation, Wii, etc
Retro Game Console and Nintendo Switch Accessories - Upgrade Your Graphics Card with mClassic Plug and Play Real-Time Enhancer for Classic Gamers, Compatible with Original Xbox, Playstation, Wii, etc
  • ULTIMATE GAMING ACCESSORY: mClassic is the world’s first plug-and-play graphics card that boosts your game console’s graphics in real-time to produce clean, sharp images. It finely redraws each pixel making them look vivid again with virtually zero lag!
  • INSTANTLY UPGRADE ALL YOUR GAMES: Nintendo Switch, Original Xbox, PlayStation, GameCube, PS2, Wii, DreamCast, PS3, Xbox , Wii U, and many more. Unique gaming accessory that works with Nintendo Switch and retro game consoles equipped with HDMI adapters.
  • HOW IT WORKS: Insert mClassic into the HDMI port on your game console, dock, Roku or Apple TV and connect the other end to your TV or monitor with an HDMI cable and watch the magic happen! Includes mClassic, Micro-USB cable and HDMI extension cable.
  • UNCOMPROMISING PICTURE QUALITY: Original Xbox games graphics aren't as vivid as you remember them. Our patented graphics post-processor technology enables p graphics and 4K movie up-scaling on supported monitors to give you stunning visual perfection!
  • ULTIMATE GIFT FOR GAMERS: Seasoned gamers enjoy classic video games even more with this gaming console upgrade! Finally, a classic gamer gift they'll appreciate. Praised by CNET, PCMag, VentureBeat, Digital Foundry, T3, Wulff Den, Nintendrew, and more.
SaleRank No. #10
CLOUDREAM Adapter for Gamecube Controller, Super Smash Bros Switch Gamecube Adapter for WII U, Switch and PC. Support Turbo and Vibration Features. No Driver and No Lag & Gamecube Adapter
CLOUDREAM Adapter for Gamecube Controller, Super Smash Bros Switch Gamecube Adapter for WII U, Switch and PC. Support Turbo and Vibration Features. No Driver and No Lag & Gamecube Adapter
  • 3 IN 1 Gamecube Adapter - Compatible with nintendo switch,wii u,pc windows & mac. Works with gamecube controller or wavebird controller. Up to eight player for wii u/switch(Need two adapter). Change the "switch/wii u" and PC mode at random.
  • Four player support - Support Nintendo Switch, Wii U, PC USB and Mac OS with the GC controller or wireless GC controllers. The gamecube adapter-self come with cm / inch long cable allows you to play more freedom distance.
  • Plug and Play - Built in newest IC chip, Just plug and then play your games. No lag and no drive install need. Change the adapter button on WII U to play on WII U and Switch mode, Change the adapter button on PC to play on PC mode.
  • Super Smash Bros Choice - You can play the super smash bros on Wii U and Switch, Plug the two usb into your console and then choice Mario or Luigi or what your want to battle with your friends. NOTE: you need enter ssb game by wii u remote control and only support ssb on wii u.
  • Buy with Confidence - CLOUDREAM would provide a great customer experience with a great quality product. Any concerns with the gamecube adapter, feel free to email us via "Contact Seller" or click Sold by "CLOUDREAM", then click "Ask a question"

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How to Replace GameCube Controller Ports


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