Danganronpa 2: Goodbye Despair Wiki Guide
Monokuma pops up to encourage the students with possible boat parts AND profile information on the new island. I’m sure Monokuma isn’t full of it so you guys go to the next island.
You know the drill! It’s up to you on which areas you want to visit first. Feel free to follow the steps I do but it is up to you.
- Horror House
- Nezumi Castle
Feel free to interact with your fellow students here. I would definitely examine the house on the left. It seems to belong to the adorable Monomi! Silliness ensues.
You will notice a similarity to something else… can’t quite put my finger on it. Any ways, put up the first Monokuma Doll (16/30) on your left above the castle wall. Speak to those you wish but make sure to interact with Mechamaru. He will show you another nifty feature of his. The door straight ahead seems to be blocked but has an important aura around it.
Not much you can interact with here BUT grab the next Monokuma Doll (17/30)! It is to the right behind the coaster. After the visit from Monokuma, you may leave.
Speak to anyone/everyone and the train last. The story will push you and the group to the Rollercoaster area.
Monokuma forces you to ride the rollercoaster. FIEND! You guys do get a special file which reveals more of Byuakuya’s past and ties in more with the first game. Now, the students relocate back to the Funhouse. You guys do so and what a surprise! It’s a trap. You awake to a new area.
Get familiar with this area because Monokuma reveals that no one will be leaving unless a kill is committed. You spilt off with Mechamaru. Once you get free roam, grab the third Monokuma Doll (18/30) from the tea cup to your left. At this point, interact with whatever and whomever you wish. On the first floor, the Strawberry Tower doors will push on the story.
Some dialog occurs and you learn thanks to Chiaki that the Strawberry Tower and Grape Tower are the same! It’s time for some sleep so it’s decided that the boys will stay in Strawberry House and the girls in Grape House. Expect for lucky old you who will stay in Grape House.
Now, it’s Free time! Go hang out with whomever you please. Be sure to have a great present for them too! You will have two opportunities to hang out with your fellow students. You will have THREE sessions, crazy! Before you complete the third session, make sure to grab the last two Monokuma Dolls! Note that Chiaki will not be available to hangout.
Head to the 3rd floor of the Grape House and into the Monokuma Archives. The Monokuma Doll (19/30) is behind the gold statue that is standing straight up.
The last Monokuma Doll is located on the 2nd floor of the Strawberry House. Enter the normal room (Mechamaru) and behind the wooden table is the last Monokuma Doll (20/30).
On top of not being able to eat, Monokuma starts up “Monokuma Tai Chi” every morning. What an ass. But now… more free time!
Now, it’s Free time! Go hang out with whomever you please. Be sure to have a great present for them too! You will have two opportunities to hang out with your fellow students. You will have two sessions. Note that Chiaki will not be available to hangout.
At the end of free time, your character is determined to do the test in the final death door. Thankfully, you are stopped by Chiaki.
Other than the odd sound last night and the fact that you’re crazy hungry, it’s time for another session of Monokuma Tai Chi. Wait… another body is discovered! Noo!
Our strong Team Manager has been killed… this blows.
Listed below will be the short and sweet details of what’s needed for a great investigation
- Examine Mechamaru
- Examine Wire on his legs
- Examine his chest
- Examine his head
- Examine the oil near his head
- Examine the hammer
- Examine the pillar (left side)
- Speak with Sonia
- Speak with Chiaki
- Speak with Akane
- Examine the Strawberry Doors
- Answer the Strawberry Phone on the 2nd floor
Strawberry House (Note that you will be controlling Nagito)
- Speak to Fuyuhiko
- Speak to Kuzuichi
- Examine the elevator on the first floor
- Examine the Strawberry Tower Doors
- Enter the Final Death Room
Final Dead Room
- Examine the numbers written around the room (5, 3, 9, and 7)
- Examine the desk
- Examine the middle drawer and receive Pliers
- Examine the right drawer and take a mental note of the card
- Examine the closet for a hanger
- Use the Pliers (Triangle button) on the hanger to create a wire
- Use the wire under the bed for a desk key
- Use the desk key on the desk for scissors
- Use the scissors on the Monokuma plushie for batteries.
- On the safe, input in “3 9 5 7” to receive a camera and USB stick
- Use the batteries on the camera
- Examine the photo on the camera
- Use the USB stick on the computer and input “SMVEMJS”
- On the safe, input in “9 8 7 5”
- Use the USB stick on the area below the blinking lights
- Speak with the students in the room
- Head to the Grape Tower by going downstairs
- Grape Tower
- Speak to Kazuichi
- Examine Mechmaru’s Chest
Who will talk about taking… going to the bathroom now. On with the trial!
- “New-Looking Hammer” Bullet for “beat the crap”
- Select “The broken pillar”
- “Pillar Fragments” Bullet for "tipping the pillar over"
- "Strange Feeling in Tower" Bullet for "the exact same place"
- "Oil on the floor" Sword for "everything"
- Select “Life-threatening Game”
- Select the area that is right to the Pillar (Shown in red)
- Select the area that is the bottom part of the Pillar (Shown in orange)
Get ready for some “Logic Dive”!
- Question 1’s answer – They exist
- Question 2’s answer – They’re the same building.
- Question 3’s answer – Vertically
- Select “The floors above the Grape House”
- "Strange Feeling in Tower" Bullet for "dummy"
- Spell out “Elevator”
- Select “They were all on the floor”
- Select “Only the floor moves”
- "Kazuichi's Account" Bullet for "vertically"
- Select “Eight-Sided Shape”
- Select the area that is the top part of the Grape House (Green area)
It’s time for a break. Who thinks of buildings like this!
- Select “Falling”
- "Good Night Button" Bullet for "moving object"
- "Wire" Bullet for "doorknob on the floor"
- "Clock's Alarm Timer" Sword for "still been in sleep mode”
- Select “Collided with a pillar”
- "Radio Clock" Bullet for "messed with the clock"
Another “Logic Dive” will commence!
- Question 1’s answer – The time in the building
- Question 2’s answer – The building’s clocks
- Question 3’s answer – Both houses
- "Akane's Account" Bullet for "the sound when he fell"
- Select “Two Hours”
- Select “Monokuma Tai Chi”
- Select “Nagito Komaeda”
- Spell out “Deluxe Rooms”
- Select “Gundham Tanaka”
- Use the Triangle ability on “secret passageway” phase to receive the bullet. Use it on “the only means of travel”
- Select “Nagito Komaeda”
- "Wire" Sword for "maelstrom of blind confusion"
- Phase is “The Four Dark Devas”
What a trial… let’s end it with the Closing Arguments.
Page 1 has…
- Alarm set for 5:30 AM. Its 2:30 AM right now...
Page 2 has…
- Fuyuhiko can't sleep...
- Alarm set for 5:30 AM. Its 5:00 AM right now...
Page 4 has…
- The hamster pressed it!!!
Page 5 has…
- Hung the loop onto the doorknob.
Page 6 has…
- The door to Strawberry Hall got destroyed.
Page 7 has…
- There's a huge hammer.
Page 8 has…
- Meet up because of the lounge clock alarm.
Page 9 has…
Page 10 has…
After the class trial, the dialog given does fit on why this murder occurred. Damn shame. You will receive a Hell Hound Earring and be able to go back to the islands.
Let’s move onto the next Chapter… Smile at Hope in the name of Despair.
Death Come True
"A new wave interactive movie game" where your actions, and the ending of the story, are determined by your choices.
A completely new science fiction mystery, in full-length live-action movie format, from genius creator of the "Danganronpa" series, Kazutaka Kodaka.
Player controls are simple and straightforward: just swipe to look around and tap to make a selection. Even if you are a beginner, you can enjoy the game as if you were watching a movie.
The protagonist acts as you make choices in each scene, moving the story forward.
What ending awaits you after you've made your choices?
Kanata Hongo as Makoto Karaki
Chiaki Kuriyama as Akane Sachimura
Win Morisaki as Nozomu Kuji
Yuki Kaji as the Concierge
Chihiro Yamamoto as Nene Kurushima
Jiro Sato as Kenichi Mino
Kami-sama, I have noticed (Warner Music Japan)
In a hotel room, there is a man lying on the bed.
He wakes up to the piercing sound of the phone ringing.
Picking up the phone, he hears a message from the hotel concierge,
“If you have any trouble, please visit the front desk.”
He doesn’t even know why he is in the hotel.
In fact, he doesn’t remember anything at all.
As he begins to look around, he suddenly finds a woman tied up and unconscious.
The evening news on the TV shows the man himself, allegedly wanted as a serial killer.
Then comes the sound of knocking on the door.
■■■Collect "Death Medals"■■■
Each time the protagonist experiences a new "death", you can collect "Death Medals" based on the way he died. Depending on the number of the medals you collect, special movies called "DeathTube" will become available. Try and collect them all!
- Release date:
- June 24, 2020
- 1 player
- Adventure, Other
- Game file size:
- 5.4 GB
- Supported Languages:
- Japanese, French, German, Italian, Spanish, Korean, Chinese, English
- Supported Play Modes:
Software compatibility and play experience may differ on Nintendo Switch Lite. Additional accessories may be required (sold separately). See support for details.
- ESRB Rating:
Play online, access classic Super NES™ games, and more with a Nintendo Switch Online membership.
A Nintendo Switch Online membership (sold separately) is required for Save Data Cloud backup.
©IzanagiGames, Inc. All Rights Reserved.
Awesome Music / Danganronpa
Masafumi Takada (of No More Heroes and God Hand) composed some ultimate soundtracks for the Danganronpa games.
open/close all folders
From the games
- The opening theme fits the mood of the game extremely well.
- Monokumas theme is consistently a fan favorite.
- Mr. Monokuma's Tutoring. When you hear it, you know something bad is going to happen. Sometimes, it crosses as Genocider's theme.
- Beautiful Dead, a very calming and peaceful theme, which usually plays when you're investigating a new floor. And Beautiful Days for Free Time.
- "New World Order", which usually plays at the conclusion of each chapter, is also quite popular. Notable example of awesome, at the end of chapter 4, when Kyoko reveals the identity of the sixteenth student, with this song as the background music. The anime tends to use it as Kyoko Kirigiri's theme.
- BOX 16, a remix of the normal "investigation" music that plays during the final two investigations. It conveys the "this is the climax" message quite well.
- The music that plays during the executions is excellent. It's slightly different each time (infact, eachexecutiongetsitsowntrack) but instantly recognizable.
- Buzzkill plays during tense scenes.
- Desire for Execution..., a very melancholic and slow theme.
- Trial Underground, a tense track that plays during the pre-trial preparation screen. It sets the mood perfectly: someone in the courtroom is a murderer... but who?
- All three Nonstop Debate themes: "Discussion -BREAK-" the basic version, "Discussion -HEAT UP-", which starts playing when things get more intense, and "Discussion -HOPE VS DESPAIR-", which is used at the very end of each trial.
- Flashing Anagram, a tense, haunting track that plays during the Hangman's Gambits.
- Class Trial Solar Edition, an upbeat track that plays when Makoto makes a breakthrough in the trials.
- Welcome to Despair Academy is a perfect theme for the sad scenes.
- Despair-Syndrome, an eerie track that tends to play when Monokuma reveals an unpleasant truth to the students.
- Climax Reasoning plays when you are adding the missing pieces to the manga. It really makes you feel like you're figuring out the entire incident.
- Climax Return plays when the manga is actually shown.
- The end credits song, Saisei -rebuild-note Rebirth -rebuild.
- Not awesome so much as terrifying, Despair Pollution Noise Music abruptly plays whenever a corpse is discovered. It's a weird, distorted piece that culminates in a chilling and off-putting One-Woman Wail.
Danganronpa 2: Goodbye Despair
- The second game's opening theme is a remix of the first game's one, and sounds even more awesome.
- Usami's theme, Miss Monomi's Practice Lesson, manages to beat "Mr. Monokuma's Lesson" (Monokuma's theme) in terms of awesomeness!
- The new investigation music, "Ikoroshia"note Homicide. As well as its "grand finale" version, Ekoroshianote Kill Command.
- Ikoroshia gets an 8-bit remix for the final chapter, and it manages to retain all the tension of the original version despite the limited instrumentation.
- Discussion -HEAT UP- also gets an awesome 8-bit remix. Too bad it only plays in a single Nonstop Debate...
- Beautiful Days [Piano Arrangement], an even more upbeat remix of Beautiful Days that plays during Free Times.
- Beautiful Ruin and its variation instantly create a peaceful, tropical mood.
- The mysterious, atmospheric Third Island Theme.
- Rebuttal -CROSS SWORD-, the music for the Rebuttal Showdowns.
- Class Trial Future Edition plays when you make a breakthrough during the trial.
- HYPER ULTRA P.T.A., the music during the fastest tempo of Panic Talk Action.
- Welcome to Dangan Island! just creates a mood that tells you that something big and heroic is about to go down. Its usage is cut at one point, but where it IS used, in Junko Enoshima's AI defeat by Usami, is the best part...
- Trapped by the Ocean Scent sets a sinking feeling of despair and discomfort with a tropical flavor and punctuated by a wicked drumline.
- DIVE DRIVE just fits so well in its mini-game, Logic Dive, that it has to be mentioned.
- Liked "Discussion -HOPE VS DESPAIR-" from the first game? It got a remix for this game.
- Class Trial Strange Edition is an absolutely incredible song for whenever something shocking or serious comes up in debates. Notably, it plays right after a character directly objects against you (special cut-in portrait included) for an intense one-on-one Rebuttal Showdown.
- Discussion -B side- is a calmer remix of past Discussion themes.
- Nagito's character songpoison -gekiyaku-note poison -deadly drug-. Although released on a CD for another game, it clearly delves into his thoughts during SDR2 and references his own death by poison in Chapter 5. It is also quite pretty.
- Master Monokuma's Special Class, a relaxing, Asian-influenced track that plays during Monokuma Tai Chi.
- Once again, each execution gets its own theme, and they are all awesome.
- Hope's BreakingNoise, a reprise of the previous music for the discovery of a corpse.
Danganronpa V3: Killing Harmony
- Danganronpa V3 (Opening), the opening theme of the game is a cool jazz that lives up to the "psycho-cool" atmosphere of the game.
- Rise and Shine, Ursine!, the Monokubs' theme, and one of the catchiest tracks in the franchise. "ONE. TWO." (Fans of the game also talk about how the "vocals" sound a LOT like Gundham and Ryoma's English VA.)
- Beautiful Lie is a beautifully smooth piano tune that is absolutely stunning and more fast paced than the "Beautiful Ruin" theme from the previous game.
- Becoming Friends, an upbeat track with a catchy synth lead that plays during Free Times.
- Living in a Lazy Parallel World, a track that plays when the students realize an unpleasant truth. It starts off strong with a mix of relaxing harpsichords and distorted electronic samples, then launches into the sinister main synth melody.
- Discussion -BREAK- the theme for the new Nonstop Debates, has a fast pace and industrial sound that absolutely screams action and suspense.
- Scrum Debate, the theme for one of the new debate modes, creating an intense atmosphere for the face off between two teams.
- Cross Sword V3, the new theme for Rebuttal Showdowns. The swords you use to cut down your opponents' arguments are now katanas in this game, so it's fitting this one sounds like it came right out of a samurai movie.
- The new Climax Reasoning theme is much more melancholy and mysterious while still incorporating what worked with the original, making for a very amazing theme all around.
- Climax Re-Enactment V3 is a dance remix of the Climax Re-Enactment theme... and it works way better than it has any right to.
- Psyche Taxi, an upbeat track that wouldn't sound out of place in a racing game.
- Heaven of Almost Hell, a sad track that's perfect for letting the despair flow through you.
- Spirit, Praise, and Beauty, a creepy, Indian-influenced track that plays on the fourth floor of the Academy. It also doubles as Korekiyo Shinguji's theme.
- DANVEGAS, a hard rock remix of the main theme that plays in the Casino.
- The variousNewT.A tracks, during the Argument Armament segments. A tense verbal battle against an opponent refusing to acknowledge your opinions.
- The game's investigation theme, Despair Searching, as well as its powered up climax version, Hope Searching, don't fail to get the player into the pumped to do the appropriate detective work, once again.
- Dan Kusari -break-note Decision Chain -break-, by Megumi Ogata, the ending theme song of the original Japanese version.
- All four "Hope of" tracks from the Ultimate Talent Development Plan. Hope of Spring gets you excited to begin your new year, Hope of Summer gets you pumped up to continue developing your character, Hope of Autumn calms you down a little, and Hope of Winter sets the mood as you look back on all you've accomplished.
- Heartless Joruney, a heart-breaking theme when a heart-breaking scene plays.
- The intense, driving Battle with Final Despair, the battle theme for the true final boss of the post-game Monokuma's Test Dungeon bonus mode.
- Everyone's Killing Graduation Ceremony, an emotional encouraging theme when Shuichi, Maki and Himiko end Danganronpa for good and venture out to the real world.
- Sing of a Hollow Truth sounds absolutely horrific, reflecting Shuichi's sobbing in the final trial as Tsumugi and Monokuma and the audience de-humanize him, Maki and Himiko.
From the animes
- "DEAD OR LIE", the OP of Side:Future has become a major fan favourite thanks to its intense tone that hammers in the fact that this is the Grand Finale. The full version is even greater.
- "Recall THE END" has likewise become a favourite for its intense yet melancholy tone.
- Kami-iro Awasenote Matching the Color of God, Side: Despair's OP won the hearts of many for being solemn sounding with beautiful vocals by Annabel, which also fits the rather bittersweet tone when you watch it side by side with Side:Future, accounting to what the 77th class and Hajime(sans maybe Chiaki) will become. The full version is even better.
- "Zettai Kibō Birthday"note Absolute Hope Birthday was already a fan favorite ever since it was revealed to be Nagito singing. The full version gets even better with an extremely chilling "zutto..." at the 3:24 minute mark.
- "Tsubasa wo Kudasai"note Please Give Me Wings, sung by Mukuro while the student council slaughters each other.
- The score during the scene in Side: Future episode 10 where Munakata finally snaps out of his Ax-Crazy mode and cries over Chisa is as beautiful as it is a Tear Jerker.
- Junko's themeperfectly underscores her character: deranged yet charismatic at the same time. A commenter described her as "a personification of despair in the form of a giddy, teenage girl," and the theme definitely captures that idea.
- ever free, the ED of Side: Hope by the late Visual Kei legend hide, certainly qualifies as this, especially when one knows the significance of it as the song that helped inspire the franchise.
- Even the B-side that came with Zettai Kibō Birthday is pretty catchy: "Zensakura-zenka-"note Remaining Cherry Blossoms -zanka-, also sung by Ogata. It carries a sense of melancholy in its tune that's very impressive to hear.
- "Nonstop Action", which serves as the opening theme to Side: Hope as well as the introductory montage for the Remnants of Despair in Side: Future, is basically an anthem to the audience that we've finally reached the Final Battle between Hope and Despair.
- World's End Curtain Call, the theme of the first stage play, sung by Junko and Kaede's actress Sayaka Kanda from the band Trustrick. When released as a single along with the "Halloween Attack Mix" called "Trick or Holic", it even reached 27th on Japan's Music Charts!
- It may not be a part of the actual franchise, but KirigiriKirigiri JingJing is one catchy tune that has little difficulty being associated with the fandom.
- DESPAIR, a cover of the Vocaloid song MARACON (which is about exactly what you think it is), has a tune and lyrics that fit the depressing nature of Danganronpa very well.
- Masuna brought Ibuki's song I Squeezed Out the Baby, Yet I Have No Idea Who the Father Is to life and it's so fun, catchy, and upbeat you'd wish she was able to play it in Titty Typhoon right after.
Danganronpa Original Soundtrack
| # | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
Album name: Danganronpa Original Soundtrack
Number of Files: 63
Total Filesize: 403 MB (MP3), 999 MB (M4A)
Date added: Mar 12th, 2019
Released on: PSP
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