Felwood level

Felwood level DEFAULT

Classic World of Warcraft Level Guide 1-60 51-53 Felwood & Azshara

Welcome to my leveling Guide for the Alliance.

Felwood & Azshara  Level 51-53

Get a „Ironbeak Owl“

Q A: „Cleansing Felwood

Q A: „Timbermaw Ally“

Q A: „The Corruption oft he Jadefire“

Q A: „Verifying the Corruption

Q A: „Forces of Jaedenar“

Do: „Timbermaw Ally“

Q E: „Timbermaw Ally“

Q A: „Speak to Nafien“

DO: „The Corruption of the Jadefire“

DO: „Forces of Jaedenar“

DO: „A Little Slime Goes a Long Way“

DO: „Verifying the Corruption“

DO: „Cleansing Felwood“

Get the Waypoint at 62 24.

 

End all Quests accept the following quests.

DO: „Collection of the Corrupt water“

DO: „ Further Corruption“

While killing the named Mob „Xavaric“ make sure to loot him for „Flute of Xavaric.

Q A: „Flute of Xavaric“

DO: „Flute of Xavaric“ by killing more Satyr

Be 12k xp away from level 52!

 

End all quest

Q A: „Felbound Ancients“

Q A: “Seeking Spiritual Aid”

 

 

Use your HS

Buy 14 Mana 

Q A: „A Call to Arms: The Plaguelands!“

 

DO: „Felbound Ancients“

 

Get your owl

Get Hunter Skills and accept „The Hunter’s Charm“ Reset your Pet and get Fire Res. Armour and a bit Frost.

Q A: “Moontouched Wildkin”

 

 

Fly to Auberdine and make this your new home.

Fly further to Ratched

Q E: „Volcano!“

Q E: „Seeking Spiritual Aid“

Q A: „Cleansed Water Returns to Felwood“

Move back and fly to Azshara

Buy 7600Arrows

 

 

 

Q E: „The Hunter’s Charm“

Q A: „Courser Antlers“
DO: „Courser Antlers“

Q A: „Kim’Jael“

DO: „Kim’Jael“ Careful high range and high dmg! and heal

Q E: „Kim’Jael“

Q A: „Kim’jael’s „Missing“ Equipment“

Q E: „Courser Antlers“

Q A:“ Wavethrashing“

Kill Naga for „Kim’jael’s Missing“ Equipment (Drop)

Q E: „Kim’jael’s „Missing“ Equipment

Keep at least 2 mana Potions in your inventory and scrolls

DO: “Wavethrashing“ While you need to wait for  the respawn grind the other mobs. TheTurtless and the Scrabble are easy to kill. Try to avoid the morlucs since they have more armour and more health points. Grind till level 53 98% 

Q E:“ Wavethrashing“
Skip the follow quest

Be Level 54

 

 

Us your HS to Auberdine.

Buy Mana

 

Fly to felwood

 

 

 

 

Make sure to follow me on my Tracks!

twitch Cryphis World of Warcraft Live Stream

youtube Cryphis World of Warcraft Montage of Previous Streams

facebook Cryphis World of Warcraft and Twitter Cryphis World of Warcraft To be up to date and for online notification

Instagram Cryphis World of Warcraft Funny clips from the Stream

discord Cryphis World of Warcraft For literally everything

Sours: https://www.cryphisworld.com/classic-world-of-warcraft-level-guide-1-60-cryphis-51-53-felwood-and-azshara/

Felwood

Race(s)

Satyr
Demon
Furbolg

Felwood is a contested zone located north of Ashenvale, east of Darkshore, and west of Winterspring. It is a corrupted forest filled with tainted creatures, demonic satyr and infernals, rotting treants and ancients, as well as the Tauren and night elves who try to battle back the sickening of the land. It is also home to one of the two tribes of pure furbolgs left in the world — the Timbermaw.

Getting there

AllianceAlliance

From Astranaar in Ashenvale, head east to the point where the road branches to the north. Take the north fork into Felwood. Along the road, the Cenarion Circle have set up a camp with a flight path available.

HordeHorde

From Splintertree Post in Ashenvale, head west to the point where the road branches to the north. Take the north fork into Felwood. Along the road, the Cenarion Circle have set up a camp with a flight path available.

Geography

Felwood is not entirely abandoned. The furbolgs and satyrs have small encampments, and the Alliance, the Horde, and Cenarion Circle druids have set up an outpost, encampment, and a homestead in order to try to cure the woods or provide travel through the area.

There are no dungeons or battlegrounds of any kind in this area.

Maps

Travel hubs

AllianceFlight paths from Talonbranch Glade
HordeFlight paths from Bloodvenom Post
AllianceHordeFlight paths from Emerald Sanctuary

Adjacent regions

Notable characters

Main article: Felwood NPCs

Felwood is home to several characters of note. At Bloodvenom Post, Trull Failbane seeks aid in uncovering secrets from the wildkin of Winterspring. At the Emerald Sanctuary, Greta Mosshoof attempts to cleanse the taint that has affected Felwood by fighting back the evil satyr. And deep in Shadow Hold, Lord Banehollow, the lord of the Shadow Council, awaits bold adventurers who dare venture into his lair in search of power.

Quests

Main article: Felwood quests
See also: Felwood questing guide

Resources

Wild Creatures

  • Ancients
  • Bears
  • Dreadlords
  • Felbeasts
  • Fire Elementals
  • Furbolgs
  • Infernals
  • Oozes
  • Owls
  • Satyr
  • Succubi
  • Treants
  • Water Elementals
  • Wolves
Sours: https://classic-wow-archive.fandom.com/wiki/Felwood
  1. Orland park mercedes
  2. 8 stair treads
  3. Baby schnoodle

Alliance Azshara & Felwood Guide Part 1
Level 52

Fly to Stormwind and train your skills if you've hit level 52 (No worries if you're not 52 yet).

Go to Stormwind Harbor and sail to Auberdine.


  1. Fly to Astranaar, Ashenvale. IMPORTANT: Set your Hearthstone to Astranaar.

  2. Fly toForest Song, Ashenvale (If you don't have this flight path, fly to Astranaar, Ashenvale and head to northeast Ashenvale and get the flight point).

  3. Head east along the road and go to Azshara.

  1. Our time spent in Azshara will be short.
    Get the Flight Path at Talrendis Point. Also, get the two quests right by the entrance of Azshara: A Land Filled with Hatred and Spiritual Unrest.

  2. Head northeast and kill 6 Highborne Apparitions and 6 Highborne Lichling.

  3. Head further northeast to the satyrs and kill 6 Haldarr Satyr, 2 Haldarr Trickster, and 2 Haldarr Felsworn.

  4. Return to Talrendis Point and turn in A Land Filled with Hatred and Spiritual Unrest.

  5. Ride far to the northeast to Kim'jael. Get Kim'jael Indeed.

  6. Head southeast to the Thalassian Base Camp. Open Kim'jael's Equipment around camp for Kim'jael's Compass, Kim'jael's Scope, Kim'jael's Stuffed Chicken, and Kim'jael's Wizzlegoober.

    • Once done, return to Kim'jael.

  1. At Kim'jael, turn in Kim'jael Indeed. Get the follow-up Kim'jael's "Missing" Equipment.

    Along the next steps, kill all the Naga on the way between the four runes in order to get "Some Rune". Also, make sure to follow the red guided path to easily find the areas where you can actually go down and up ramps as opposed to falling to your doom.

  2. Head down southwest to the Rune of Jin'yael. Click it to get Rubbing: Rune of Jin'yael.

  3. Go southwest to the Rune of Beth'amara. Click it to get Rubbing: Rune of Beth'amara.

  4. Go southeast to the Rune of Markri. Click it to get Rubbing: Rune of Markri.

  5. Go southeast a ways to the Rune of Sael'hai. Click it to get Rubbing: Rune of Sael'hai.

  6. Ride back to Kim'jael.

  1. At Kim'jael, turn in Kim'jael's "Missing" Equipment.

  2. Ride far southeast to the small island. Use your Standard Issue Flare Gun to summon Pilot Xiggs. Turn in Arcane Runes and get the follow-up Return to Tymor.

That's all of the Azshara zone we'll be doing! Once done, Hearth to Astranaar.

  1. Hearth to Astranaar.

  2. Ride down the road north to Felwood.

  1. Near the entrance to Felwood, talk to Arathandris Silversky. Get Cleansing Felwood.

  2. Head west along the road to Grazle and get his quest, Timbermaw Ally.

  3. Head southwest and kill 6 Deadwood Warrior, 6 Deadwood Pathfinder, and 6 Deadwood Gardener.
    Then, return to Grazle and turn in Timbermaw Ally and get the follow-up Speak to Nafien.

  4. Head north to the Emerald Sanctuary. Get the Flight Path. Get the quests:

    • Forces of Jaedenar
    • The Corruption of the Jadefire
    • Verifying the Corruption
    • To Winterspring! (This quest requires level 53, if not 53 yet, just pick it up when you are later.)

  5. Follow the road northwest to the oozes. Kill 6 Cursed Ooze and use the Empty Cursed Ooze Jar on their corpse to collect 6 Filled Cursed Ooze Jar.

  6. Head northwest along the road and turn at the satyr ruins. Clear your way west to Xavathras and kill him, along with 11 Jadefire Felsworn, 9 Jadefire Rogue, and 9 Jadefire Shadowstalker. The shadowshalkers are around the deeper part of the base. When done, return to the road.

  7. Head north and kill 6 Tainted Ooze and use the Empty Tainted Ooze Jar on their corpses to collect 6 Filled Tainted Ooze Jar.

  8. Head west to Jaedenar and kill 4 Jaedenar Hounds, 4 Jaedenar Guardsmen, 6 Jaedenar Adepts, and 6 Jaedenar Cultists.

  9. Head north to the Shatter Scar Vale and head into the craters. Kill 2 Entropic Beasts and 2 Entropic Horrors and wander around the craters until you get "Explore the Craters" credit for the quest.

  10. Head further northeast along the road to the Irontree Cavern and kill Warpwood Elementals for 15 Blood Amber.

  11. Head east along the road and reach Talonbranch Glade and Get the Flight Path.

  12. Fly to Emerald Sanctuary and turn in:

    • Forces of Jaedenar and get the follow-up, Collection of the Corrupt Water.
    • The Corruption of the Jadefire and get the follow-up, Further Corruption.
    • Verifying the Corruption

  1. Head southeast to Arathandris Silversky and turn in Cleansing Felwood. Talk to her and tell her "I need a Cenarion Beacon" to get a Cenarion Beacon - you will then get the items necessary for the quests through killing anything or your professions (mining, skinning, herbalism).

  2. Head northwest into Jaedenar again and head to the Corrupted Moonwell. Use the Empty Canteen on it to get Corrupt Moonwell Water.

  3. Head further to the northwestern part of Felwood. Climb northwest using the small path to another satyr camp. Clear your way to Xavaric. Xavaric will drop the Flute of Xavaric which starts a quest. Finish killing 8 Jadefire Hellcaller, 8 Jadefire Betrayer, and 8 Jadefire Trickster along the way, as well as gathering 5 Jadefire Felbind after starting the Flute of Xavaric.

  4. Head east to Talonbranch Glade.

  5. Fly to Emerald Sanctuary. Turn in:

    • Collection of the Corrupt Water and get the follow-up Seeking Spiritual Aid
    • Further Corruption
    • Flute of Xavaric and get the follow-up Felbound Ancients

  6. Head to Arathandris Silversky and turn in Salve Via Hunting as well as any other profession quests you completed.
Sours: http://www.ding80.com/alliance_leveling_guide/52_azshara.htm
World of Warcraft rare hunter pet locations - Felwood

Horde Felwood Guide Part 1
Level 54

Fly to The Undercity. Train your skills (if you can train in this city.)
Look for Harbinger Balthazad wandering around the city to get the quest: A Call to Arms: The Plaguelands!

Go to The Apothecarium - southwest area of The Undercity - and get the two quests:

  • A Sample of Slime...
  • ...and a Batch of Ooze


  1. Head north out of The Undercity into Tirisfal Glades. Ride east into The Western Plaguelands.


  1. Head to The Bulwark. Turn in A Call to Arms: The Plaguelands! and get Scarlet Diversions. Also, get and complete Argent Dawn Commissions and equip the trinket.

    Make sure to get the Flame in a Bottle from the Box of Incendiaries in the camp before you move on.

  2. Head east and clear your way to the Command Tent. Be careful since the scarlet mobs have a large aggro range and help each other when you engage any of them - pull them far back. Burn the tent then use the Scourge Banner at the tent.

    • Then, return to The Bulwark. Turn in Scarlet Dieversions and get the new quests: The Scourge Cauldrons and All Along the Watchtowers. Turn in The Scourge Cauldrons and get the follow-up Target: Felstone Field.

  3. Ride east to Felstone Field. Clear your way to Cauldron Lord Bilemaw near the cauldron. Kill it for the Felstone Field Cauldron Key and unlock the cauldron to complete Target: Felstone Field. Get the follow-up Return to the Bulwark.

  4. Head north and enter the house. Go up to the second floor to Janice Felstone. Get Better Late Than Never.

    • Head out of the house and into the next house to the southeast. Click on Janice's Parcel and complete and get the next step in Better Late Than Never.

    • Ride back to The Bulwark. Turn in Return to the Bulwark and get the follow-up Target: Dalson's Tears.

  5. Ride east to Dalson's Tears. Clear your way to Cauldron Lord Malvinious near the cauldron. Kill him, loot the Dalson's Tears Cauldron Key and click the cauldron to turn in Target: Dalson's Tears and get the follow-up Return to the Bulwark.

  6. Head to the easternmost house (the barn) and click Mrs. Dalson's Diary. Read through the text and get the follow-up Locked Away.

    • Look for the Wandering Skeleton around the barn. Kill it and loot the Dalson Outhouse Key.

    • Use the key to open the outhouse. Farmer Dalson, a level 56 mob, will spawn. Kill it and loot the Dalson Cabinet Key.

    • Go to the house west of the barn and open the Locked Cabinet.

  7. Head southwest into the Ruins of Andorhal. This area is dangerous - make sure to tread carefully and clear your way to each tower.

    Go to Tower Two and use the Beacon Torch at the entrance to the watch tower.

  8. Head east to Tower One and use the Beacon Torch at the entrance to the watch tower.

  9. Head northwest to Tower Four and use the Beacon Torch at the entrance to the watch tower.

  10. Head west to Tower Three and use the Beacon Torch at the entrance to the watch tower.

  11. Then, return to The Bulwark. Turn in your quests:

    • All Along the Watchtowers
    • Return to the Bulwark

    Don't get any of the follow-up quests. That is the extent of the quests we'll do in either of the Plaguelands areas.

    When done, Hearth to Orgrimmar.

At Orgrimmar, go to the Auction House. Buy a Mithril Casing, which you'll need later in Un'Goro Crater. (Alternatively, you can buy 3 Mithril Bar and get an engineer to make it for you.)

  1. Fly to Splintertree Post, Ashenvale.

  2. Ride northwest into Felwood.

  1. Ride northwest to Emerald Sanctuary. Get the Flight Path. Also, get the quests:

    • Forces of Jaedenar
    • Verifying the Corruption

  2. Ride northwest to Maybess Riverbreeze and get Cleansing Felwood.

  3. Ride northwest along the road and turn west to Jaedenar. Kill 4 Jaedenar Hound, 4 Jaedenar Guardian, 6 Jaedenar Adept, 6 Jaedenar Cultist.

  4. Head out of Jaedenar and to the north to a large amount of Cursed Oozes. Kill them until you get 30 Felwood Slime Samples.

  5. Head northeast to Shatter Scar Vale. Kill 2 Entropic Beasts and 2 Entropic Horrors and make sure you get credit for Explore the Craters.

  6. Ride northeast to Irontree Cavern and kill Warpwood Elementals for 15 Blood Amber.

  7. Ride southwest to Bloodvenom Post. Get the Flight Path. Get the quests:

    • A Husband's Last Battle
    • Well of Corruption
    • Don't get Wild Guardians

    • Then, Fly to Emerald Sanctuary.

  1. At Emerald Sanctuary, turn in your quests:

    • Forces of Jaedenar and get the follow-up Collection of the Corrupt Water
    • Verifying the Corruption

  2. Head southwest to Grazle. Get Timbermaw Ally.

  3. Head southwest and kill 6 Deadwood Warrior, 6 Deadwood Pathfinder, 6 Deadwood Gardener.

  4. At the southernmost area of the village, kill Overlord Ror for Overlord Ror's Claw.

    • Then, return to Grazle and turn in Timbermaw Ally. Get the follow-up Speak to Nafien.

  5. Go to Maybess Riverbreeze and turn in Cleansing Felwood. Get the Cenarion Beacon item. Now, whenever you kill a mob or use a gathering profession, you have a chance of getting one of the quest items needed for the four quests.

  6. Ride northwest to the Ruins of Constellas. Fight your way to the Corrupted Moonwell and use the Hardened Flasket inside it.

  7. Get out of the area and head to the end of Jaedenar. Use your Empty Canteen at the Corrupted Moonwell.

  8. Ride to Bloodvenom Post and turn in your quests:

    • A Husband's Last Battle
    • Well of Corruption and get the follow-up Corrupted Sabers

  9. Fly to Emerald Sanctuary and turn in Collection of the Corrupt Water. Get the follow-up Seeking Spiritual Aid.
Sours: http://www.ding80.com/horde_leveling_guide/54_felwood.htm

Level felwood

ClassicThe subject of this article was removed in patch 4.0.3a but remains in World of Warcraft: Classic.
  • This does not exist on the retail realms anymore.
  • The categories should reflect this, and should not include retail realm categories.
For the lore of the zone and its status after the Cataclysm, see Felwood.

Felwood, aka Felwood Forest,[1][2][3] is a contested zone located north of Ashenvale, east of Darkshore, and west of Hyjal and Winterspring. It is a corrupted forest filled with tainted creatures of the woods, demonic satyr and infernals, rotting treants and ancients, as well as the tauren and night elves who try to battle back the sickening of the land. It is also home to one of the two tribes of pure furbolgs left in the world — the Timbermaw.

History

This lush and vibrant land of woods and meadows was tended by the kaldorei and protected by Cenarius. Bubbling streams ran through quiet, grassy meadows, and the summer sun was tempered by the whispering breeze and the cooling rain. The leafy corridors of the forest rang out with the music of songbirds. It was as close to a paradise as the world has ever known. Then the Burning Legion befouled the land using The Skull of Gul'dan. Any trees and creatures that escaped the outright destruction became forever cursed in the demons' rampage. Known to have felt the cursed touch of the Burning Legion, Felwood is an eerie, dark, and haunted region of scattered gloomy woodlands and tainted vales, all of it teeming with evil. The meadows of Felwood retain the sickly, charred look they took on when the demons cursed the land during the third war. Nothing grows there. The mighty ancients that once guarded the land now roam blindly, their limbs twisted and their bark hides bleeding fel poisons. The once tranquil rivers and streams now boil with poison and noxious gases.

Felwood is a dismal and dangerous land to all who enter. Most cross into Felwood only out of necessity, for it lies directly along the road to Hyjal Summit. Armed travelers are usually safe if they pass along the main road by day, but they have no guarantee of safety if they leave the trail or if they venture into Felwood after nightfall. The night elves feel constant shame that they failed to protect this noble land. All their efforts to restore health to the woods and meadows through divine magic have failed. Despite the lingering curse of The Skull of Gul'Dan, the night elves refuse to cease in their efforts to lift it. Some think that the key to healing the blighted land lies with Illidan, brother to the night elf hero Malfurion Stormrage. Illidan was known to have consumed the Skull of Gul'dan, which also blighted the forest. Only powerful divine magic can likely save the land, however.[4]

Getting there

AllianceAlliance
From Astranaar in Ashenvale, head east to the point where the road branches to the north. Take the north fork into Felwood. Along the road, the Cenarion Circle have set up a camp with a flight path available.
HordeHorde
From Splintertree Post in Ashenvale, head west to the point where the road branches to the north. Take the north fork into Felwood. Along the road, the Cenarion Circle have set up a camp with a flight path available.

Geography

Felwood has no villages or people of its own. It is home to no cities to speak of; the night elves fled the area thousands of years ago, and no one had found the ambition to settle in the cursed forest since. The land was a cursed relic, a danger to all within its bounds. Even creatures united in evil are not safe from the depredations of one another. Explosions and flashes of arcane brilliance erupt throughout Felwood as druids clash with the warlocks they have come to destroy. The ground shakes from the footsteps of accursed ancients who prowl in search of victims. Twisted furbolgs and satyrs range through Felwood in bloodthirsty packs, and savage beasts lie in wait for the unwary. Felwood is home to many beasts, with bears, wolves, and panthers the most numerous. As herbivores refuse to eat the cursed vegetation, the carnivores have turned to feeding on each other. Combined with the great curse, this development has created in each creature a brutal rage - a rage that the beasts turn on one another and any who dare to enter their territory. Cursed furbolgs roam the forest, looking for an end to their torment. They are hardy enough to survive drinking the cursed waters of Bloodvenom Falls, but the water only increases their madness.

Cursed ancients lurk near night elf ruins and will attack anyone they see. They are stronger than their healthy counterparts, empowered by evil. The ancients hold a special grudge against the night elves who abandoned them and will unleash special savagery upon anyone remotely resembling an elf. Satyrs dwell by tainted moon wells, their dark magics twisting Felwood’s curse ever deeper into the land. Rumors circulate that the shadowy satyrs work as scouts and assassins for the Shadow Council in Jaedenar. The undead Scourge and what demons survived the Third War have also made a home in Felwood. These recent arrivals have stirred the other residents into turmoil, making the region even more violent than before. Druids of the wild make forays into Felwood with the aid of elven rangers, hunting down the greatest evil they can find and attempting healing magic upon the land. High elves and paladin warriors have likewise come to Felwood to cleanse it of undead and root out the reclusive Shadow Council.[5]

Although no large villages or major cities exist, Felwood is not entirely abandoned. The furbolgs and satyrs of Felwood have small encampments, and the Alliance, the Horde, and the druids of the Cenarion Circle have set up an outpost, an encampment, and a homestead in order to try to cure the woods and provide travel through the area.

There are no dungeons or battlegrounds of any kind in this area.

Maps

Topographic map of Felwood

Travel hubs

AllianceFlight paths from Talonbranch Glade
HordeFlight paths from Bloodvenom Post
AllianceHordeFlight paths from Emerald Sanctuary

Adjacent regions

Notable characters

Main article: Felwood NPCs

Felwood is home to several characters of note. At Bloodvenom Post, Trull Failbane seeks aid in uncovering secrets from the wildkin of Winterspring. At the Emerald Sanctuary, Greta Mosshoof attempts to cleanse the taint that has affected Felwood by fighting back the evil satyr. And deep in Shadow Hold, Lord Banehollow, the lord of the Shadow Council, awaits bold adventurers who dare venture into his lair in search of power.

Quests

Main article: Felwood quests

Resources

Wild Creatures

References

External links

Sours: https://wowpedia.fandom.com/wiki/Felwood_(Classic)
[Classic WoW] Pt. 19: Felwood + Winterspring 55-56 (Alliance 1-60 Guide)

A pocket guide to leveling through all the zones in WoW Classic, for that moment when you run out of quests.

With WoW Classic almost here, you may be planning your trip around Azeroth with zone levels in mind. Our friends at Wowhead have guides to maximize your leveling time. But if you want to see the country and still level, you may want a list of what zones are what level.

Where to go to lose that new character luster

The starting zones from levels 1-10 remain the same as they are now.

  • Durotar – Orcs and Trolls
  • Elwynn Forest – Humans
  • Mulgore – Tauren
  • Teldrassil – Night Elves
  • Tirisfal Glade – Undead
  • Dun Morogh – Dwarves and Gnomes

You may find yourself sticking around the initial starting area below level 5 longer than you probably currently do. Dwarves and Gnomes have to get through the trogg tunnel to Kharanos. It helps to be close to their level when you go through.

From the starter zones, you’ll progress out into the wide world. For zones 10-20, you’ll progress to the next zone the way you typically do, but you’ll likely stay in the earlier zone a bit past the level 10 benchmark. I remember a lot of quests out of Razor Hill. Also, the cleft with the thunder lizards and the bridge heading into The Barrens will no longer be under water.

Other level 10-20 zones are:

  • Darkshore
  • Loch Modan
  • Silverpine Forest
  • Westfall
  • The northern part of The Barrens

Ah, Loch Modan. I remember dinging level 20 while fighting the ogres over by the dam.

Levels 20 to 30 have options

Once you hit level 20, there are six zones to choose from. Many of the bigger zones, such as The Barrens, will be available to you for a long stretch of levels. It’s merely a decision on whether you want to finish every quest in a particular zone or if you want to wander about, leveling as you go. At level 20, you can quest in

  • Redridge
  • Stonetalon Mountains
  • Ashenvale
  • Duskwood
  • Hillsbrad Foothills
  • Wetlands

I adored original Duskwood. Stalvan Mistmantle. The Bride. Mor’ladim. Stitches. All of these bosses made the story in the zone so exciting. I can’t wait to read the Town Crier yelling about an abomination on the road toward Darkshire, and mustering everyone to stop Stitches before he gets to town. I didn’t know frustration until I went into the cemetery and Mor’ladim got me. If you were level 36 or lower, it was as if he could smell you when you walked in.

Levels 25-35 can go to Thousand Needles. If you spent your leveling time from 10 onwards in The Barrens, you’re probably close to level 30 by the time you get to Razorfen Kraul and Razorfen Downs so the next logical place is Needles. I’m looking forward to falling off the Great Lift. Seriously. As Alliance, you’re running from the guards — toward a lift — which is headed down.

stranglethorn bridge

Levels 30 to 40 are where you really meet the other faction

Prior to level 30, you have seen the other faction, particularly if you go to Hillsbrad Foothills and Stonetalon Mountains. But when you’re level 30, you start questing in more contested zones. You’ll be questing alongside — and if you’re on a PvP realm against — the other faction. These zones include

  • Alterac Mountains
  • Arathi Highlands
  • Desolace
  • Stranglethorn Vale
  • Badlands
  • Swamp of Sorrows
  • Dustwallow Marsh

Keep in mind that these zones are large. If you come in at starting level and to all the quests available, you’ll probably be 8 – 10 levels higher. Classic zones were great like that. There seemed to always be another quest tucked around a corner somewhere.

Levels 40 to 50 put your skills to use

There are 20 more levels to cap. You’ve been running back to the trainer to level those skills. These zones are where you’re going to learn to be effective. You can enter these zones earlier than level 40 and you might stick with them until you’re level 53 because there is a lot to do here.

  • Feralas
  • Hinterlands
  • Tanaris
  • Searing Gorge
  • Azshara
  • Blasted Lands
  • Un’Goro
  • Felwood

That’s quite a diverse group. One of my current alts was leveled to 60 solely in Eastern Kingdoms. You won’t be able to do that in Classic unless you’re fond of grinding. I remember finishing Hinterlands, taking the road to Western Plaguelands and being summarily stomped by skeletons. I decided I needed to get “bigger” and headed to Tanaris.

Vanilla WoW leveling was as much an exploration adventure as it was actual leveling. The levels came slowly and you might exhaust your supply of quests before you had reached a level where you could be effective in the next higher zone. Sticking to a comparable zone is the way to go.

That’s Narain Soothfancy‘s house north of Steamwheedle Port in the screenshot above. He was an exceptionally quirky NPC with a number of cool quests, especially when I was getting the Scepter of the Shifting Sands.

Levels 50 to 60 and the end of leveling

You’re almost there. The end is in sight. The last two zones listed above — Un’Goro and Felwood — can take you well into the 50’s. Felwood in particular can get you deep into the 50’s if you are planning on questing in Winterspring. The Furblogs at the north end of the zone will not be friendly when you first meet them. If you deal with the corrupted ones south of the tunnel until the Timbermaw regard you as Unfriendly so they don’t attack you when you run through the tunnel to the snowy zone — that adds levels.

To finish off leveling you’ll find yourself in:

  • Burning Steppes
  • Western and Eastern Plaguelands
  • Winterspring
  • Deadwind Pass
  • Silithus

I completely forgot about Deadwind Pass while leveling in Classic. There are ogres and spiders and birds to kill, if you’re into grinding. I hit level 60 in Winterspring while killing moonkin. I spent a bit of time in Silithus but didn’t level much there. The bugs were elite and I tended to get eaten.

If you want to make your own leveling route, this should help you move into level appropriate zones. The best leveling advice I have is when you feel you’re ready, go into the next zone. If you’re having problems, go back or go sideways.

Plus, you’ll be exploring — that’s always worth experience points.

Blizzard Watch is made possible by people like you.
Please consider supporting our Patreon!

Filed Under: Leveling, WoW Classic, Zones

Sours: https://blizzardwatch.com/2019/08/22/wow-classic-zone-levels/

You will also like:

.



2065 2066 2067 2068 2069