Giant commander

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The spoiling of Dwarves returning as a tribal theme in Kaldheim brought attention and big price spikes to some existing Dwarves and enablers, like Dwarven Bloodboiler and Dwarven Recruiter. The reveal of a Giants theme isn’t quite the same surprise, as Giants have seen more significant support in recent years compared to Dwarves being brought back from the dead, but it’s sure to increase demand for past Giants and drive up prices, so there may be some opportunities.

The Giants of Kaldheim

The biggest surprise from Kaldheim is that the Giant tribe has expanded to blue, specifically Izzet, where in the past its red base has been paired with white. Sagas Invasion of the Giants and Battle of Frost and Fire are two exciting new Izzet-color Giant-themed cards driving buzz for the tribe. Red and blue have each brought a few exciting Giant cards of their own -  in total Kaldheim brings around 10 quality cards for a Giant Commander deck.

Battle of Frost and Fire · Kaldheim (KHM) #204 · Scryfall Magic: The Gathering Search

Calamity Bearer · Kaldheim (KHM) #125 · Scryfall Magic: The Gathering Search

Surtland Flinger · Kaldheim (KHM) #377 · Scryfall Magic: The Gathering Search

The printing of Legendary Giant Aegar, the Freezing Flame brings a perfect new build-around Commander for the tribe. There already happens to be a giant Commander available in Ruhan of the Fomori, which opens up a full three-color Jeskai deck that has all of the best cards the Giant tribe has to offer

An obscure card with just one printing almost ten years ago, and available for around $4, Ruhan of the Fomori seems like a great spec in anticipation of Kaldheim driving new Giant Commander decks.

A sure inclusion in any Giant Commander deck will be Giant Harbinger, which has one printing over 13 years ago but is still only worth about a quarter. There are far fewer of these floating around than more recent cards, and a sudden spike of demand will start drying up supplies and drive the price higher.

There’s a bunch of older giants that don’t really see much play, so a spike in demand from nothing to something could start really sending prices up.

One good-looking Giant for a spec is Protector of the Crown, which brings the powerful Monarch effect along with a very Giant-esque ability. Its price has actually already tripled since December, up to $2.30 from around $0.75, and the trajectory shows now signs of turning down.

Palisade Giant brings its own version of the same damage-soaking effect, and with a single printing feels like a bargain at $0.30.

Countryside Crusher has always been an underrated and underplayed card for its ability to filter lands away while growing into a big threat. It is surely one of the more competitive Giants ever printed, and at a buck feels like a solid price as Giants evolve into a real tribe.

An obscure Giant that I have my eye on is Jotun Owl Keeper, which like Countryside Crusher is unique for being a relatively low-cost card in a tribe full of creatures costing 6 or more mana. It’s a solid card that generates value, and even includes blue in its cumulative upkeep cost, so seems to be a great fit. As an Uncommon from Coldsnap, a set notorious for low supply and high prices, feels cheap at a quarter.

It should also be noted that Theros Beyond Death brought Thryx, the Sudden Storm, which quietly belied that blue Giants were coming as a tribe, where it acts as a perfect support card. As a recent card I’m not sure this can really spike huge anytime soon, but sitting at $0.50 over the past year, must be underpriced given recent developments with the tribe.

There was an error retrieving a chart for Realm-Cloaked Giant

Realm-Cloaked Giant as a sweeper for non-Giant creatures is a perfect fit into a Giant tribal deck. This Giant aspect wasn’t too interesting when it was printed in Throne of Eldraine, but it now makes sense and looks like a solid pickup as a $1 mythic.

At around $0.50 each, Giant lord Sunrise Sovereign and synergizer Borderland Behemoth both have room to grow, but be aware they've each seen multiple printings.

Giants aren’t a heavily supported tribe nor one that is likely to make a particularly competitive deck at this point; it’s going to be mostly for the fun and flavor. For that reason, I’m intrigued by some of the older and coolest Giants that would seem to be easy inclusions in a Giant tribal deck, like Cunning Giant from Portal and Frost Giant from Legends.

The highest-ticket Giant and one way to try to cash in on the tribe is Magic’s original Giant, Two-Headed Giant of Foriys. A relatively iconic card as a powerhouse from Magic’s early days, and one that demands a premium for this fact, its value surely benefits from Giants gaining support as a bonafide tribal strategy. Buying Alpha, Beta, or Unlimited copies could pay off as players start seeking them for decks or their collections, especially as this recent Giant support makes it even more likely we’ll see it supported again in the future.

Trust the Process

While Giants may or may not really pop, this is the sort of process worth going through when analyzing a new set for its potential impact on Commander deckbuilding and in turn the market, which at this point has Commander as its #1 factor to consider over any other format. You could go through this same process with the Berserker tribe supported in Kaldheim, which has driven up the price of Lovisa Coldeyes and could impact more down the line. Every set has its own theme and potential Commanders, and each of them has the potential to spike demand for existing cards.


Warchief Giant {3}{R}{R}

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Two-Headed Giant Commander

Grab a friend and get ready for another Two-Headed Giant Commander tournament! There have been a few updates to the ban list and deck construction rules since last time, so be sure to check it out below.

Choose your partner and work together before the day of the tournament to create two complementary decks based on a custom banlist. We're following normal Two-Headed Giant rules, with a few exceptions. Each team will start the game with 60 life. If a single commander deals 21 damage to a team, they lose the game. If a team has 20 poison counters, they lose the game. Additionally, two players cannot have the same commander, but may share any number of other cards.

Decks must follow a custom banlist for this tournament, comprised of our in house Commander League banlist, the MTGO 1v1 Commander banlist, and a few special considerations for this particular format. The banlist will be listed at the end of this event description.

This tournament will consist of swiss rounds based on attendance, with a 50 minute timer for each round. At end of round, teams will have 3 total additional turns instead of the normal 5. We will also include a 30 minute break between rounds two and three.

Start: Noon

Entry: $10

Format: 2HG Commander / Swiss


- Store Credit Based on Attendance to Top 2 Teams

- Top X (based on attendance): Nexus of Fate

- Participation: Impervious Greatwurm

- Random Door Prize Deck Boxes


All cards that are banned in Vintage that are not otherwise listed below (including cards with the Card Type "Conspiracy", cards that reference "playing for ante", or cards that require manual dexterity).

Ad Nauseum

Aetherflux Reservoir

Ancestral Recall

Ancestral Statue

Back to Basics


Baral, Chief of Compliance


Black Lotus

Braids, Cabal Minion


Coalition Victory

Cut // Ribbons

Dakmor Salvage

Deadeye Navigator

Debt to the Deathless

Edgar Markov

Ember Shot

Emrakul, the Aeons Torn

Erayo, Soratami Ascendant


Fall of the Titans


Felidar Sovereign


Food Chain

Fraying Omnipotence

Grip of Chaos


Hermit Druid


Jaya's Immolating Inferno


Leovold, Emissary of Trest

Limited Resources

Lion's Eye Diamond

Mana Crypt

Mana Vault

Mind Twist


Mox Emerald

Mox Jet

Mox Pearl

Mox Ruby

Mox Sapphire

Natural Order


Necrotic Ooze

Oath of Druids

Painter's Servant

Panoptic Mirror

Possibility Storm

Prophet of Kruphix

Protean Hulk

Recurring Nightmare

Rofellos, Llanowar Emissary

Serra Ascendant


Static Orb

Strip Mine

Sundering Titan

Sway of the Stars

Sylvan Library

Sylvan Primordial

Tangle Wire

Test of Endurance

The Chain Veil

The Tabernacle at Pendrell Vale

Time Vault

Time Walk


Tolarian Academy

Tooth and Nail

Torment of Hailfire

Trade Secrets




Winter Orb


Yawgmoth's Bargain

Zur the Enchanter

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