Gmod updates

Gmod updates DEFAULT

Garry’s Mod On Steam Announces Incoming Update, 14 Years After Initial Release

Garry’s Mod holds two honors on the Steam platform that no other has arguably yet to come close to; first, they’re one of the oldest titles on that platform that continues to hold almost 50,000 concurrent players daily (as reported by SteamSpy).  That alone is a surprising feat that even some of the most storied and decorated titles would be hard-pressed to achieve.

The second is that it is one of Steam’s highest reviewed titles, maintaining 96% positive recommendations from, at the time of publishing, 400,172.

As is typical on the Steam platform, the few negative reviews it does hold are from users who think the pinnacle of comedy is achieved through Steam’s review system.

Now, these two factors may directly result in Garry’s Mod continuing to receive a wealth of love and support to the point that yet another update has been announced as incoming for the beloved title, almost 14 years after its initial release.  The newest patches to come from the developers at Facepunch Studios isn’t a small patch, either.  The first patch will see a slew of updates coming to the title, ranging from map icons to tools, and is slated to arrive on January 21st.  The second patch will finally bring 64bit builds, along with a built-in browser engine Chromium, and is scheduled to arrive on January 24th.

Garry’s Mod is also being moved to a newer Steam API that’s dubbed ISteamUGC.  In direct relation, addons will finally have no size limit; new maps and game modes will be able to all be consolidated into one file, meaning far easier exploration of the over 300,000 addons that already fill the Workshop to the metaphorical gills.

The addons will also show their true (uncompressed) size when browsing the addons, and the addons will ultimately take up less space on your hard drives.  Finally, this architecture switch allows players to upload their demos, saves, and dupes all while in-game.

Facepunch Studios capped their announcement asking players to help them test the upcoming patches by entering into the Steam Beta branches.  Users are bound to run into bugs aplenty, along with a healthy gamut of crashes and broken tool-tips, yet Facepunch simply cannot test nearly as quick as the wealth of users that enjoy Garry’s Mod daily.  Users that are willing to help troubleshoot and bug test the upcoming updates can opt to do so within their Steam library.

Overall, the updates coming to Garry’s Mod are welcomed by its dedicated fans that continue to clock in daily to explore the tremendous sandbox that the title offers.  Such improvements so long after release is sure to keep the community happy and just as dedicated moving into their 15th year.

Sours: https://happygamer.com/garrys-mod-on-steam-announces-incoming-update-14-years-after-initial-release-51710/

GMOD News

News that is relevant to the GMOD user and developer communities. This page only shows recent news; to see all news items since autumn 2007, go to the GMOD News Archives. See also the GMOD Calendar and Events List.

GMOD News is also available as an RSS feed. RSS feed

Recent News

News Archives

The GMOD News Archives lists all news items since autumn 2007.

Adding a News Item

Note: If you don't want to do this yourself, please send the item to the GMOD Help Desk and we will post it for you.

GMOD news items are wiki pages with the prefix "News/". Creating a news item will automatically add it to the RSS feed, which appears on the GMOD News and GMOD News Archives pages, and in the news tracker on the home page.

Short Instructions

Please follow these guidelines when adding a news item.

  1. Create a new page named "News/News Item Title".
    • Please make News Item Title be as short as possible, and no more 35 characters at most.
  2. Enter the text of your news item.
    • The first link in the news item should point to the page/URL you want the RSS feed to link to.
  3. Preview / save your changes. Edit and save the page until the news item looks like you want.
  4. Once you are happy with how the item looks, insert this line at the end of it:
{{NewsItem|yyyy/mm/dd}}

Longer Instructions

Please follow these guidelines when adding a news item.

  1. Create a new page named "News/News Item Title".
    • Please make News Item Title be as short as possible, and no more 35 characters at most.
    • The page must start with News/, otherwise it won't be picked by the RSS news feed.
  2. Enter the text of your news item.
    • Make the news item succinct.
    • Do not start the item with a MediaWiki header ("== Header ==").
      • It won't render very well. You should be able to avoid headers altogether.
    • The first link in the news item should point to the page/URL you want the RSS feed to link to.
      • For example, the first link in a news item about Chado could point to the Chado page.
    • You can include images in your news item. See preexisting news items for what markup to use to do this.
  3. Preview / save your changes. Edit and save the page until the news item looks like you want.
  4. Once you are happy with how the item looks, insert this line at the end of it:
    {{NewsItem|yyyy/mm/dd}}
    Where yyyy/mm/dd is the current date. This line will cause it to be added to the GMOD News RSS feed. The item will show up in the feed within an hour.
  5. Once you have added the NewsItem template and saved the page, try to avoid editing the page after that.
    • Every edit results in the news item being reposted to the RSS feed. If you do need to update an item later on, you may do so, but please also update the NewsItem line:
    {{NewsItem|yyyy/mm/dd, updated yyyy/mm/dd}}
Sours: http://gmod.org/wiki/GMOD_News
  1. Xfinity cable box
  2. Cranes landing apartments
  3. Husky snow blower
  4. Disable webrtc

Gmod-Custom-Menu

logo

logo

This is a complete remake of the Gmod Menu, with somes improvements, enjoy :)

Update 21/11/20: Hello, thanks again for using my menu, it is not fully functional since the last Gmod updates, I need a lot of work to readjust this (I tried for 2/3 hours to update it, but there was alot of change in the base menu since this reskin) So actually, I think for now to stop maintaining this menu and work on a new one from the actual version of the menu :/ (if you want to suggest me a template of menu I could try to do, open pull request with an image of a menu template) The only problem I have is the time to do it, for now I recommend you uninstall this menu, or copy only the addons / resources folder to have the reskins materials / dark gui (console) And again, if any of you want to help me out, you can submit a few pull requests!

Update 11/04/20: You have to enable the beta 'x86-64 - Chromuim + 64-bit binaries' for the menu to work main_menu

Live DEMO available here: http://gaerisson-softs.fr/Demo_GCM/

Trailer

Watch the video

Installation

You need to copy garrysmod in your garrysmod folder, you need to replace the files. If you got any problem, or if you want to uninstall it, all you have to do is to verify your game content with steam.

Features
  • New Design
  • Better default loading screen
  • Fast connect system with server banner
  • New buttons (stopsounds/cleardecals)
  • Flat icon16
  • Better 4k resolution support
  • Lua script to block musics in loading screen (can be remove by deleting the nomusic.lua in garrysmod/lua/menu)
  • More to come ...

Keep an eye on updates !

Images

main_menuloading_screenfast_connectflat_icons4k_support

Credits
Sours: https://github.com/Gaerisson/Gmod-Custom-Menu
Garry's Mod 2 on Source 2 - S\u0026box Everything Known

Update: Where are my GMOD Comics?

I should’ve addressed this sooner, but to put it simply…I’ve been afraid to answer this question, because nobody has asked it.

My FNAF GMOD comics have been on a long hiatus since mid-April. And the reason is pretty simple; my GMOD has not been working properly. I got a new desktop computer for my birthday on April 27th, and while it was an upgrade, it was a downgrade for my GMOD. The game would crash when I tried to load into maps that are important for the different comics' stories, and even uninstalling and reinstalling has not fixed this problem. And I have not had any way to solve it. So…simply put, I have been unable to make them because the game hasn’t been working.

I currently have two options to fix this; Get Windows on that new computer(It's a Mac), because we all know Windows can run games much better. I have to let my family do this for me, as I lack the money and computer knowledge to do this, so I am forced to wait and hope it will happen sooner or later.

The second option, which I think I am going to put into use until I get that Windows; Use my second laptop to make the comics. I've tested it, it runs smoothly and GMOD works perfectly fine on it, the maps necessary load as well! The only problem, I am not trained to play GMOD on my laptop, so I have to adjust, which absolutely is do-able.

I know some of you do not care. I mean...nobody has asked where my comics are for the last four months, which honestly has been demotivating to the point that I've been afraid to tell you guys why they are on a hiatus. And...I haven't had the willpower to start doing them on this second laptop as it feels nobody would care. I want to tell stories in form of those comics, as drawing them would take an eternity and I do not have the strength for that, and I will continue telling them even if they might not be too appreciated.

I do not want to wallow in this pit of staying silent and doing nothing anymore. I will start making my comics again next week for sure. I want to get back onto the saddle and continue the stories, and hopefully, I can get Windows soon so I can do them on my desktop computer again. And...hey, it's Windows, it hopefully would allow me to do much more! So...I hope you're looking forward to me starting to make the comics again.

Also...my next digital FNAF artwork will be my 100th. It is in the planning phase, as I am trying to think what should I draw, and how good it should be. It might take a until the end of the month, so hang on!

~Shiru

Sours: https://www.deviantart.com/shiruvix/journal/Update-Where-are-my-GMOD-Comics-891880115

Updates gmod

Garry's Mod

2006 video game

"GMod" redirects here. For other uses, see Gmod.

2006 video game

Garry's Mod is a 2006 sandbox game developed by Facepunch Studios and published by Valve. The base game mode of Garry's Mod has no set objectives and provides the player with a world in which to freely manipulate objects. Other game modes, notably Trouble in Terrorist Town, are created by other developers as mods and are installed separately, by means such as the Steam Workshop. Garry's Mod was created by Garry Newman as a mod for Valve's Source game engine and released in December 2004, before being expanded into a standalone release that was published by Valve in November 2006. Ports of the original Microsoft Windows version for Mac OS X and Linux followed in September 2010 and June 2013, respectively. As of September 2021, Garry's Mod has sold more than 20 million copies.

Gameplay[edit]

Garry's Mod is a physics-based sandbox game that, in its base game mode, has no set objectives. The player is able to spawn non-player characters, ragdolls, and props, and interact with them by various means.[1] Using the "physics gun", ragdolls and props can be picked up, rotated, and frozen in place.[2][3] The individual limbs of ragdolls can also be manipulated.[4] The "tool gun" is a multi-purpose item for tasks such as welding and constraining props together, and altering the facial expressions of ragdolls.[2]

User-created content[edit]

Garry's Mod includes the functionality to modify the game by developing scripts written in the Lua programming language.[5] Notable mods (known as "addons") include Spacebuild, Wiremod, Elevator: Source, DarkRP, Prop Hunt, and Trouble in Terrorist Town.[6] Specialised servers, known as Fretta servers, rotate between custom game modes every fifteen minutes.[7]Garry's Mod version 12 introduced the "Toybox" section, through which the player could browse and install user-created mods. This was replaced by support for the Steam Workshop in version 13.[8]

Fretta Contest and Trouble in Terrorist Town[edit]

In late 2009, Facepunch launched the "Fretta Contest", a competition in which people were to develop Garry's Mod game modes using the proprietary Fretta programming framework, with the winning game mode to be added to the base game.[9] The winner of this contest was Trouble in Terrorist Town (TTT), which was added to the game in July 2010, alongside another mode, Dogfight: Arcade Assault.[9][10]TTT assigns players to three groups: Traitors, Detectives, and Innocents, similar to the party game Mafia. Detectives are known to all players, whereas Traitors are only known to other Traitors and otherwise appear as Innocents. While Traitors attempt to eliminate all other players, Innocents and Detectives need to co-operate to identify and eliminate all Traitors. To do the latter, Detectives are given special equipment, such as DNA scanners that can trace a dead player's killer.[6][11]

GMod Tower[edit]

In July 2009, four developers working under the name "PixelTail Games" opened a Garry's Mod server called GMod Tower. GMod Tower was a network of servers, designed as a social media platform for users to play minigames with friends and socialise in a hub area. Within hours of the server's opening, the website for GMod Tower reached two million views. GMod Tower temporarily shut down between January 2012 and April that year.[12] PixelTail later expanded GMod Tower into Tower Unite, a standalone game that replaced GMod Tower upon its early access release in April 2016.[12][13]

Machinima[edit]

Garry's Mod has been used as the basis for machinima. One of the more notable examples is Half-Life: Full Life Consequences, which is based on a fan fiction set in the Half-Life universe, penned in 2008 by a user named Squirrelking.[14][15]YouTube user Djy1991 used Garry's Mod to animate the fan fiction, using literal interpretations of some of the work's typographical errors and awkward grammar.[14]

Development and release[edit]

Garry's Mod was created by the video game programmer Garry Newman. He started developing games under the studio name Facepunch Studios after dropping out of college, at the time out of his parents' house.[9] He did this as a hobby, simultaneous to his occupation as a PHP programmer for a dating website. He was later fired when he launched his own dating website.[9][16] While developing his first game, Facewound, Garry's Mod became a side-project of his as a mod for the Source game engine and, principally, the game Half-Life 2.[9][17] Newman soon found more enjoyment in developing Garry's Mod than in maintaining Facewound, so development on Facewound was mostly halted (and put on indefinite hiatus in 2004) for him to focus on Garry's Mod.[9] He stated that, at the time, his skills in computer programming were not advanced enough to create a full Source-based game and he resorted to the mod format.[18] The first iteration of the mod, version 1, was released on 24 December 2004.[5][19] Initial feedback was polarised, with some players criticising the mod for its similarity to an existing mod, JBMod. However, the increasing positive reception led Newman to continue development.[9] Newman did not recognise that the game was gaining in popularity until he set up an online forum for it.[18] Through 2004 and 2005, Newman released several updated versions of Garry's Mod, adding new features and culminating in version 9.0.4 on 27 November 2005.[5][20] Newman's one-man operation grew to a team of multiple people for a remake of the mod as a standalone game.[9]

Valve, the developers of Source and Half-Life 2, contacted Newman to suggest a commercial, standalone release of the mod through their digital distribution service Steam, which Newman initially rejected.[9] Valve and Facepunch later struck a publishing agreement wherein Valve would release Garry's Mod onto Steam at a price of US$10, while the two companies would equally split profits.[21] The last free version of Garry's Mod remained available for download, rechristened as the demo to the retail game.[21][22] The standalone game was released on 29 November 2006.[23][24] Despite the game no longer being a mod, Valve and Facepunch stuck with the "Garry's Mod" name, which Newman later cited as a mistake, stating that he should have called it "Sandbox" instead.[25] Because Garry's Mod still required a separate Source-based game to function properly, a bundle including Garry's Mod and Valve's Counter-Strike: Source was released alongside.[23] A port of the Microsoft Windows version for Mac OS X was released on 23 September 2010.[26][27] Support for Kinect, a full-body motion tracking peripheral, was added to the Windows version in December 2012.[28][29] When Garry's Mod was moved over to Valve's SteamPipe content delivery system, completed on 5 June 2013, an experimental Linux client was also introduced.[30][31]

Reception[edit]

GameSpy named Garry's Mod the "PC Mod of the Year" in 2005.[32] Craig Pearson of GamesRadar regarded it one of the best mods for cooperative gameplay in 2007.[33] In 2017, Brendan Caldwell of Rock Paper Shotgun described the game as a "must-own sandbox game",[34] while PCGamesN included it in its 2019 list of the "best sandbox games on PC".[1]

Sales[edit]

In its first day, Garry's Mod sold 5,729 copies, rising to 312,541 by early December 2008.[35][36] Further sales milestones were reached with 770,628 copies sold by late October 2010,[37] 1 million by July 2011,[38] 1.4 million by March 2012,[39] 3.5 million by July 2013,[40] 6 million by September 2014,[41][42] and 10 million by January 2016.[43][44] By December 2019, Newman estimated that the game sold about 1.5 million copies annually, and stated that it had achieved over 15 million sales in total.[14]Garry's Mod reached over 20 million sales by September 2021.[45]

Sales of the game made for revenues of $3 million by December 2008,[46]$22 million by March 2013,[47][48] and $30 million by February 2014.[49] By December 2020, the game had grossed US$119,836,074 with 18,671,533 copies sold.[50] As of October 2010, Garry's Mod was regularly among the then most-played games on Steam.[18] The game's success allowed Facepunch to grow further, eventually branching out into other games, such as Rust.[51]

Successor[edit]

Newman stated in September 2015 that a sequel to Garry's Mod was in early development, with Newman looking to include virtual reality content and chose a name other than "Garry's Mod 2".[52] He later announced Sandbox (stylized as S&box), a sandbox game using Unreal Engine 4, in September 2017 as a potential spiritual successor to Garry's Mod.[53] By December 2019, development on the game had been paused.[14] Newman resumed development in March 2020 and later moved it to the Source 2 engine.[54][55]

See also[edit]

References[edit]

  1. ^ abPCGamesN (14 October 2019). "The best sandbox games on PC". PCGamesN. Archived from the original on 13 September 2019. Retrieved 23 November 2019.
  2. ^ abCeceri, Kathy (1 November 2008). "Garry's Mod for Half-Life lets you custom-design your own videogames". Wired. Archived from the original on 22 December 2016. Retrieved 23 November 2019.
  3. ^Pearson, Craig (29 September 2012). "How to turn Counter-Strike into a rollercoaster with Garry's Mod". PC Gamer. Archived from the original on 3 August 2016. Retrieved 23 November 2019.
  4. ^Pearson, Craig (11 November 2011). "Disgusting Limb Manipulation In GMOD". Rock Paper Shotgun. Archived from the original on 10 November 2020. Retrieved 10 November 2020.
  5. ^ abcPearson, Craig (29 August 2012). "A Brief History Of Garry's Mod: Count To Ten". Rock Paper Shotgun. Archived from the original on 27 July 2019. Retrieved 23 November 2019.
  6. ^ abPearson, Craig (30 August 2012). "A Brief History Of Garry's Mod: Community Contraptions". Rock Paper Shotgun. Archived from the original on 16 November 2019. Retrieved 23 November 2019.
  7. ^Cox, Matt (14 June 2019). "Have You Played... Garry's Mod (on Fretta servers)?". Rock Paper Shotgun. Archived from the original on 22 November 2019. Retrieved 23 November 2019.
  8. ^Pearson, Craig (31 August 2012). "The Future of Garry's Mod". Rock Paper Shotgun. Archived from the original on 23 July 2019. Retrieved 23 November 2019.
  9. ^ abcdefghiDonnelly, Joe (27 August 2015). "The making of: Garry's Mod". PCGamesN. Archived from the original on 16 February 2017. Retrieved 23 November 2019.
  10. ^"Garry's Mod Patch". Blue's News. 29 July 2010. Archived from the original on 1 August 2010. Retrieved 23 November 2019.
  11. ^Pearson, Craig (2 July 2010). "Lie to survive in Trouble in Terrorist Town". PC Gamer. Archived from the original on 16 November 2019. Retrieved 23 November 2019.
  12. ^ abDwan, Hannah (24 November 2016). "The rise, fall and future of Gmod Tower". PC Gamer. Archived from the original on 8 November 2018. Retrieved 7 November 2018.
  13. ^Caldwell, Brendan (9 March 2018). "Ridealong: The bizarre resort town of Tower Unite". Rock Paper Shotgun. Archived from the original on 8 November 2018. Retrieved 7 November 2018.
  14. ^ abcdLivingstone, Christopher (24 December 2019). "How a 'total accident' led to Garry's Mod's funniest feature and 15 years of twisted success". PC Gamer. Archived from the original on 24 December 2019. Retrieved 24 December 2019.
  15. ^Robertson, Adi (10 December 2013). "The worst thing ever written". The Verge. Archived from the original on 2 December 2015. Retrieved 24 December 2019.
  16. ^Breckon, Nick (24 July 2007). "Mod is Dead: Garry's Mod Interview". Shacknews. Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  17. ^Hakki, Tim (8 December 2016). "How Valve's Source Engine Took Gaming Out of Corridors". Vice. Archived from the original on 21 November 2019. Retrieved 23 November 2019.
  18. ^ abcTotilo, Stephen (29 October 2010). "Meet Garry, The Guy Who Re-Made How We Re-Make PC Games". Kotaku. Archived from the original on 11 November 2020. Retrieved 11 November 2020.
  19. ^Peel, Jeremy (6 March 2013). "Garry's Mod has made a lot of money; Facepunch working on a "new PC game"". PCGamesN. Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  20. ^"History". Garry's Mod. 2016. Archived from the original on 19 March 2017.
  21. ^ ab
  22. ^Quilty-Harper, Condra (15 April 2006). "Garry to sell his mod through Steam". Engadget. Archived from the original on 10 November 2020. Retrieved 10 November 2020.
  23. ^ abRemo, Chris (27 November 2006). "Garry's Mod Heads to Steam". Shacknews. Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  24. ^Howarth, Robert (29 November 2006). "Retail Garry's Mod Released". IGN. Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  25. ^"Garry: "One of my biggest regrets is calling it 'Garry's Mod'"". PCGamesN. 15 June 2012. Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  26. ^Schramm, Mike (23 September 2010). "Garry's Mod out for Mac". Engadget. Archived from the original on 4 November 2017. Retrieved 23 November 2019.
  27. ^McWhertor, Michael (23 September 2010). "Garry's Mod Brings Source Powered Insanity To Macs". Kotaku. Archived from the original on 29 September 2019. Retrieved 23 November 2019.
  28. ^Makuch, Eddie (28 November 2012). "Garry's Mod getting Kinect support". GameSpot. Archived from the original on 6 March 2015. Retrieved 23 November 2019.
  29. ^Grayson, Nathan (4 December 2012). "Here's How Garry's Mod Will Work With Kinect". Rock Paper Shotgun. Archived from the original on 19 July 2019. Retrieved 23 November 2019.
  30. ^Newman, Garry (5 June 2013). "Welcome to Steam Pipe". Garry's Mod. Archived from the original on 18 March 2017.
  31. ^Larabel, Michael (6 June 2013). "Garry's Mod Running On Linux". Phoronix. Archived from the original on 30 October 2017. Retrieved 23 November 2019.
  32. ^"GameSpy's Game of the Year 2005". GameSpy. 2005. Archived from the original on 23 December 2005.
  33. ^Pearson, Craig (5 October 2007). "Best mods for co-op gaming, Page 3 of 5". GamesRadar+. Archived from the original on 10 November 2020. Retrieved 10 November 2020.
  34. ^Caldwell, Brendan (29 March 2017). "Have You Played... Garry's Mod?". Rock Paper Shotgun. Archived from the original on 26 June 2019. Retrieved 26 June 2019.
  35. ^Gillen, Kieron (5 December 2008). "Garry's Mod Sells More Copies Than Few". Rock Paper Shotgun. Archived from the original on 16 November 2019. Retrieved 23 November 2019.
  36. ^Plunkett, Luke (4 December 2008). "Garry's Mod Makes Garry Rich". Kotaku. Archived from the original on 29 September 2019. Retrieved 23 November 2019.
  37. ^Nunneley, Stephany (29 October 2010). "Garry's Mod moves over 770K units lifetime". VG247. Archived from the original on 6 September 2015. Retrieved 23 November 2019.
  38. ^Senior, Tom (26 July 2011). "Garry's Mod sells one million copies". PC Gamer. Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  39. ^Senior, Tom (16 March 2012). "Garry's Mod has sold 1.4 million copies, Garry releases sales history to prove it". PC Gamer. Archived from the original on 10 June 2016. Retrieved 23 November 2019.
  40. ^Smith, Graham (25 November 2013). "Garry On Garry's Mod's Endlessly Rising Sales Figures". Rock Paper Shotgun. Archived from the original on 9 September 2019. Retrieved 23 November 2019.
  41. ^Prescott, Shaun (12 September 2014). "Garry's Mod has sold 6 million copies". PC Gamer. Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  42. ^Weber, Rachel (11 September 2014). "Garry's Mod has sold 6 million copies". GamesIndustry.biz. Archived from the original on 20 January 2015. Retrieved 23 November 2019.
  43. ^Chalk, Andy (4 January 2016). "Garry's Mod breaks ten million copies sold". PC Gamer. Archived from the original on 15 August 2017. Retrieved 23 November 2019.
  44. ^Van Allen, Eric (3 January 2016). "Garry's Mod Hits Major Sales Milestone Over New Year's". IGN. Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  45. ^Prescott, Shaun (7 September 2021). "Garry's Mod has sold 20 million copies". PC Gamer. Retrieved 7 September 2021.
  46. ^Garratt, Patrick (3 December 2008). "Garry's Mod takes over $3 million in revenue". VG247. Archived from the original on 6 September 2015. Retrieved 23 November 2019.
  47. ^Purchese, Robert (7 March 2013). "Garry's Mod: $22 million in seven years and now Garry is making a new PC game". Eurogamer. Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  48. ^Meer, Alec (6 March 2013). "Garry's Mod Earns $22m, Gives Most Of It To The Taxman". Rock Paper Shotgun. Archived from the original on 10 November 2020. Retrieved 10 November 2020.
  49. ^Sarkar, Samit (21 February 2014). "Garry's Mod sales hit $30M, Rust eclipses it". Polygon. Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  50. ^Newman, Garry (22 December 2020). "2020". Facepunch Studios. Archived from the original on 14 January 2021. Retrieved 24 January 2021.
  51. ^Robinson, Martin (29 January 2014). "The story of Rust". Eurogamer. Archived from the original on 28 November 2019. Retrieved 28 November 2019.
  52. ^Iwaniuk, Phil (9 September 2015). "Garry's Mod 2 is in development, won't be called Garry's Mod 2, will have VR support". PCGamesN. Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  53. ^Donnelly, Joe (5 September 2017). "S&box could become Garry's Mod 2 but is 'nowhere near that yet,' says GMod creator". PC Gamer. Archived from the original on 7 September 2017. Retrieved 3 August 2018.
  54. ^Newman, Garry (27 April 2020). "Back Online". Sandbox. Archived from the original on 27 April 2020. Retrieved 28 April 2020.
  55. ^Newman, Garry (27 October 2020). "New Engine". Sandbox. Archived from the original on 13 November 2020. Retrieved 13 November 2020.

External links[edit]

Sours: https://en.wikipedia.org/wiki/Garry%27s_Mod
garry's mod on news

Do you start building your GMod server? Here are the main misconceptions to avoid when developing your DarkRP server. Follow these few rules to avoid a maximum of problems;)

ULX

Do not rename the rank. Some add-ons check if the player is in the group. If you rename it, do not be surprised that some things do not work anymore.

Delete the grade. Well, I think it's the thing to do forever.

Folders & files

Folder & file names must not contain capital letters or spaces. Depending on the operating system, the behavior will differ. For example, Windows, unlike Linux, is not case-sensitive.

Addons

If your addons have not received updates since a very long time and are located on the workshop, I advise you to keep them; it may create bugs (those still on sale on scriptfodder usually are checked and therefore functional) .

Never put server files in a client folder: some data is confidential (example: database identifiers).

Minimize the number of addons in your server's collection (unless you like performance drops for no reason).

GMod Updates

I also advise you not to update servers directly when Facepunch pushes an update.

Wait a few times; a patch can fix compatibility issues after an update.

GMod Server Hosting
Sours: https://mtxserv.com/gmod-server/doc/errors-to-not-commit-with-a-gmod-server

Similar news:

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