Once a collection of mesh objects is available, from the Object menu top-left of the 3D View, select Join from the options available – Object » Join. Alternatively press Ctrl + J). The selected items will join together into a single, editable mesh (Edit Mode/Tab).
How do I make multiple objects into one object in Blender?
Once it’s selected, hold down “Shift” and left-click the other objects you want to join. The last object you select will be the parent. Once everything you want to be joined is selected, click on the “Join” button in the object menu (as shown in the above image) or simply press “Ctrl + J”.
How do I merge two objects in blender?
- Select both objects in object mode. Press Ctrl+J to join the objects into one. Then enter edit mode and change to face manipulation mode.
- Remove the faces that will be joined. Select them and press X , remember to delete faces, not vertices.
However, there is also a way to group objects and keep those selected objects grouped together. To group selected objects, you can right-click and choose Group from the context menu. You can also use the keyboard shortcut Control + Shift + G. It is also possible to go via the main menu Modify > Group.
Can you Unjoin objects blender?
Items and shapes are made of connected vertices in Blender. When two items are joined together, their vertices are linked. You can select the linked verticies and use keyboard shortcuts to unjoin the two items. This allows you to edit and texture the items as individual pieces.
What does Ctrl J do in blender?
CTRL-J. Join Objects. All selected Objects of the same type are added to the active Object.
When we combine more than one object as one object are called?
Compound shapes let you combine multiple objects and specify how you want each object to interact with the other objects. Compound shapes are more versatile than compound paths because they provide four kinds of interactions: add, subtract, intersect, and exclude.
Functionality is the first thing you should consider when making something in 3d.
What allows you to combine multiple objects to behave like one?
Group option allows you to combine multiple objects to behave like one object.
Why can’t I join objects in blender?
If you select every thing Mesh objects, Lights, Camera etc then open the Object menu you will find that the Join option has been greyed out, and it wont appear in the search either. If you select only the Mesh objects then you can use the Join function and Join operation will appear in the Search.
I want to create Meshmod models and add 2 different models to 1
(I have already seen a lot great Works in the comunity...I want to do)
Must be in "BLENDER" the two objects share the "join", because the body are of different weight.
So "join" it together ==> "edit mode" ==> merge vertex points.
The textures are a perfect match. (Now I have different textures for the united body and bump maps)
"BLENDER" shows me everything right in "object mode".
Press "A" to select all.
If I then "file" ==> "ExportMeshAsciiExtended" make. Then comes "Python-box" warning-skipping texture ... (7 times).
O.K. I understand, "BLENDER" kick out the unused files.
What did I do wrong!?
@ milance941 "make big default image than copy both textures on it" really good idea.
Tried it: texture of the body (top) and the legs join (below) with Photoshop CS5. But it got worse. now the upper body was texturized totally wrong.
Yes UI has changed, And yes video from Michael are out of date.
But I’m a bit confused about the problems you’ve encounter.
In the past I had also a lot of questions on how to to this or why doesn’t it work like this.
But most of the problems lay in the way I had learned to think. But that was not the Blender way of working.
That kind of rewiring my brain took me some months.
(remove doubles) works on a single object multi mesh data block.
It was renamed to because it was more logical in function naming.
Also, had a parameter to enter the radius of a single vertices to find/locate the double vertices. So basically it did just remove double by a distance.
The UI of blender is smart with the introduction of context sensitive menu’s. If you are in edit-mode, and select a group of vertices and press the right mouse button. You get a menu which has the option.
If you have multiple objects, selected them and go into edit-mode. This option is available but doesn’t work because you have multiple objects selected. You can say/think but it needs to work like this. But it is not the way of Blender process. How Blender works. That was for me a big ‘aha’ moment.
Good luck let us know if problems still exists.
How to Merge and Separate Objects in Blender
Get to the Point
- Left-click to select object
- Press Tab to enter Edit Mode
- Select the area you wish to separate
- Press P then click “Selection”
- Exit Edit mode to select each individual object
- Left-Click to select first object
- Hold shift to select other object or objects
- Press CTRL+J to join
Separate a Part of the Model
There are times when it is beneficial to break an object into multiple objects to simply your workflow or simply give a part of your model the attention it deserves. To separate a piece into its own object, left-click on the object to select it, then enter Edit mode (Tab key). Select the part of the model to be separated. Using the Face selection is usually the easiest way to get exactly what you need. Once all the faces are selected, press P and then click Selection. Press the Tab key to back to Object mode and now both pieces will be separated from each other.
Join Two Separate Objects
Joining objects is just as easy as separating them. In Object mode, left-click on one of the objects to join, then Shift + left-click on the other object (or objects) to be joined. Any number of objects can be joined at once. When all the objects are selected, press CTRL+J to join them. Now if you switch into Edit mode, you will see all the objects are now one, and are available to edite. They are not, however merged together as one mesh. They are one object, but still disconnected, separate meshes. To merge multiple meshes together, we’ll need the help of Booleans.
Blender 2.8 Note:
It is now possible to enter Edit Mode with multiple objects without having to merge them together. Simply shift-left-click on any objects to be edited, and press the Tab key to enter edit mode. All objects will now be accessible to edit, but they are still separate objects. No merging needed.
Join objects blender
This Blender Merge Objects Tutorial shows several examples how you can merge two 3d objects in Blender. We will discuss joining, manual merge and modifiers.
Joining or merging objects together sounds like a trivial thing. It is something that you need to do quite often while working in Blender. But it, sadly, is not that easy to do. Especially for the newbie. So today we will look into how you can merge objects in Blender.
There are several methods of how you can merge several objects into a single one. The most basic variant is to join them. Let’s take these cube and a sphere as an example:
So I want to join them together, as right now they are separate objects with their own geometry and pivot points.
All I need to do is select these two objects, right-click anywhere on a screen, and select the Join option. Or instead, just press the shortcut [Ctrl+J].
This has joined these two objects into a single one. It now has a single pivot point in the place of a Cube. You can make sure that it is a single object if you look at the Outliner and see only a Cube there. As sphere has merged with the Cube.
Sounds very easy, so what is the catch? Well, the main problem of doing things like this is that this joins the objects, but not their geometry.
When I toggle on an X-Ray – you can clearly see that each of the objects still has its geometry and that sphere overlaps the cube.
This is a problem and usually, when you want to merge objects – you don’t want it to be like this. Instead, you want a joined geometry or it may have problems further down the line.
By the way, if you want to separate objects that are joined in this way – you need to go into the Edit Mode and select the geometry that you want to separate. You can do this by pressing L while hovering over an object. Then right-click and go to Separate > Selection.
This will separate these objects. So it would be two independent ones again.
Manual Blender Merge Objects
So what to do if you need to merge the objects and their geometry properly? Well, one of the variants is to manually go into Edit mode and edit it so that objects would be joined. Let’s take two cubes as an example, as it would be the easiest to understand.
Firstly you need to join these objects together with the previous method. So this is more of an improvement on the last method, than a brand-new one.
With the objects connected, we change to the Edit mode. Here we look at the geometry and think about how it can be connected to form a proper object.
As I have very simple objects that I want to connect – it is not hard to spot the right way to do this. I want to connect the two faces that are closest to each other.
All I need to do now is to select these two faces, right-click anywhere, and select the Bridge Faces option.
This will automatically delete selected faces and connect all edges that made them between each other.
So now we have finally connected the objects properly. It is now a single object with a single pivot point and all geometry is connected without any overlapping. This we can also double-check by turning on the X-ray.
No overlapping at all. So this is a much-preferred method to just joining objects. As it connects everything properly and you won’t have problems further down the line with this object.
But there is a huge downside to this way of doing things – it is much harder on more complicated objects. Meaning that you won’t always connect two simple Cubes.
Doing this manual connect on something with difficult geometry is very hard. For example, even if we take our previous scene with a cube and a sphere:
The sphere has a lot more geometry than a cube. It would be quite difficult to manually try and connect everything. And this is not even close to the really complex objects that you may need to join. So what is the solution?
Merging Using Boolean Modifier
The solution to the problem of merging complex objects is a Boolean modifier. It is not some kind of miracle that will resolve all the problems, but it is still very and very useful.
Returning to the scene with a cube and a sphere. Let’s use the Boolean modifier on them. For this, select an object that you want to be the main object(does not really matter which) and apply a Boolean Modifier to it.
There are three types of Boolean modifier operation. There is an Intersect, a Union, and a Difference. For joining objects we are only interested in the Union type, so today we are not touching the other two.
Then you also select an Object that you want to connect to the first one. In my case – there is only one other object on a scene.
When this is done, you will probably see some weird artifacts on your objects. Everything is normal. After this, you can just apply a modifier and look at the result.
This action has joined the Cube and Sphere objects and created a new, joined object out of the cube(as modifier was applied to it). But this does not get rid of the original sphere, so be wary of that.
Now we can again look at objects with an X-Ray and see how they look.
The result is awesome. They are now perfectly connected without any overlapping geometry whatsoever. The only problem with this result is that two faces of a cube are now N-gons with a lot of vertices in them. This can lead to problems in some tasks. But it is not that hard to fix manually.
Though you need to understand that it will not always yield this nice of a result. It depends very much on the object and the scene. And sadly, there is no ultimate solution for such problems, as they can have different origins.
Example of a problematic Union Boolean
So it is not a miracle tool that will do everything for you. It does a lot, but you also usually need to additionally work on the mesh yourself to make it work.
Bool Tool Add-on
To further improve your experience in merging objects in Blender, I want to recommend you an add-on. If you are not sure what is an add-on – it is a modifier that changes the way some things work in Blender. To learn more about add-ons, you can read our previous Blender article – Blender Add-ons Tutorial.
So the add-on I want to talk about is called the Bool Tool. It is a free add-on that comes included in Blender from the start. All you need to do is find it in the Preferences menu and activate it.
So what this add-on does is allows you to use the Boolean modifier a lot quicker and more efficiently than usual.
You can find the interface for using the Bool Tool if you open a side panel in a viewport with the 9 button. (Note: this only appears when you have an object selected)
So what we can do here is apply a Boolean Modifier to an object with basically a single click. You can see that there are four types available here, so this can be used not only for the Union Boolean.
To apply this, you simply select two objects and press one of the buttons. So I have done this with the Cube and Cylinder objects this time.
Auto Boolean with the Bool Tool
So this has automatically applied the boolean modifier to the objects and deleted the extra one that should have appeared. With one simple click.
There is also an option for the Brush Boolean. This one, instead of applying the modifier right away, will just create the chosen modifier and change the second object to be invisible(with bounds). This way it is much easier to see what changes exactly the Boolean will produce. Used the Difference Boolean type for better visualization:
Brush Boolean with the Bool Tool
So this add-on is not a big game-changer. But it will save you quite a bit of time for each use of the Boolean Modifier. Plus the Brush Boolean is a very welcome addition to the Blender.
Conclusion – Blender Merge Objects Tutorial
In Blender Merge objects sounds like a very easy task. Thanks to the Boolean Modifier and the Bool Tool – it can be as easy as it sounds. But not nearly every time you can just press a single button and be done with it. See also our other Blender Tutorials.
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Hello and welcome!
This is not a common problem! It just happend to me one or two times in the past and I want to share this information with you before you loose your mind :D or start to unwrap your UVs again (as I did the first time).
There is a simple solution for this. Check out my video now!
25games was founded in 2016 by two friends: Severin & Simon. Our first goal was to publish a action-adventure game called Kordex. Sadly we wasn't able to find enough support to continue development. However, our Youtube channel and the pixel community was growing nicely. So we decided to continue producing videos for gamedev for you! If you have any problems with game production, feel free to contact us and we try to help!
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