Turn on webgl

Turn on webgl DEFAULT

Check the Status of WebGL & Enable it in Your Browser

If PicMonkey has been running slowly, and/or you’ve received a message from us about slow performance, your issues may be related to WebGL, or Web Graphics Library.

Learn more about WebGL and PicMonkey.

Support for WebGL is present in later versions of Firefox, Google Chrome, Safari , and Microsoft Edge; however, the user's device must also have hardware that supports these features.


First: Test to see if WebGL is the problem

To find out if WebGL is causing the problem, open a browser window and head to http://get.webgl.org. If you DO NOT see a spinning cube, you can try a couple things depending on your browser before contacting our support team.


• Chrome

Enable WebGL status

  1. In a Chrome browser window, type chrome://settings/system in the URL field

  2. Ensure that "Use hardware acceleration when available" is toggled to on (showing blue). If you must turn this on, close and relaunch Chrome afterward.

Check WebGL status

  1. Next, go to chrome://gpu

  2. Under the "Graphics Feature Status" list, find WebGL to learn its status.

    1. If it says "Hardware accelerated" then WebGL is running on the graphics card.

    2. If the status is not"Hardware accelerated", then the Problems Detected list (below the the Graphics Feature Status list) may explain why hardware acceleration is unavailable. 

If "B" is your outcome, you should contact our Help team. Please provide us with a GPU report from step 4 above—by opening a window in Chrome and typing chrome://gpu into your address bar. Copy and paste the report into the email.


• Firefox

Check WebGL status

  1. Open a browser window in Firefox. Type "about:config" in the URL address bar.

  2. In the search box, type "webgl.disabled"

  3. The value should be false if WebGL is enabled.

Enable WebGL status

Please note that making any changes in the Firefox configuration area could adversely impact your system. You can contact our Help team. Please provide us a browser configuration report by opening a new tab and typing about:support into your address bar. Click the button that reads: "Copy text to clipboard" and paste the report into the email.


• Safari

WebGL is enabled by default in Safari. If it’s not working, please contact support.


• Microsoft Edge

Enable WebGL status

  1. In an Edge browser window, type edge://settings/system in the URL field.

  2. Ensure that "Use hardware acceleration when available" is checked. If you need to check it, be sure to restart your browser afterward so the change takes effect.

Check WebGL status

  1. Next, go to edge://gpu

  2. Under the "Graphics Feature Status" list, find WebGL to learn its status.

    1. If it says "Hardware accelerated" then WebGL is running on the graphics card.

    2. If the status is not"Hardware accelerated", then the Problems Detected list (below the the Graphics Feature Status list) may explain why hardware acceleration is unavailable. 

If "B" is your outcome, you should contact our Help team. Please provide us with a GPU report from step 4 above—by opening a window in Chrome and typing chrome://gpu into your address bar. Copy and paste the report into the email.

Sours: https://www.picmonkey.com/help/errors-and-troubleshooting/crashes-and-performance/how-to-enable-webgl

How To Enable WebGL(browser) in Chrome

1. Open a Chrome browser window and go to chrome://settings

clear_browsing_data_chrome

2. Scroll down to Show Advanced settings at the bottom of the page

show advanced settings

3. Scroll to the System section. Ensure the Use hardware acceleration when available checkbox is checked (You'll need to relaunch Chrome for any changes to take effect)

hardware acceleration

Then, enable WebGL.

4. In your Chrome URL bar, go to chrome://flags

chrome-flags

5. Ensure that WebGL is enabled, and not disabled (You'll need to relaunch Chrome for any changes to take effect)

2018-10-31 at 8.49 PM

[Tip: To find WebGL quickly on the list, click Command + F and type WebGL into the search bar in the upper right corner of the window.]

Sours: https://www.interplaylearning.com/en/help/how-to-enable-webgl-in-chrome
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Google Chrome is a very customizable browser, allowing you to to change many of your settings to your liking. One of the options that you can choose to enable is WebGL, or Web Graphics Library. WebGL is a JavaScript API that allows you to render 3D and 2D computer within your browser. This tutorial will walk you through the steps of enabling WebGL on CrossBrowserTesting’s Chrome browsers:

  1. Start a Live Test using Google Chrome.

  2. In the address bar, type chrome://flags/ and press .

  3. Scroll to Disable WebGL – Enabling this option prevents web applications from accessing the WebGL API, and then click Enable:

    Enabling WebGL
  4. Click Relaunch Now. Google Chrome will restart and your new settings will be applied.

See Also

Live (or Manual) Testing

Sours: https://support.smartbear.com/crossbrowsertesting/docs/live-testing/enable-webgl-on-chrome.html
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